🗡️

Card Journey · 2026

DEMON SLAYER

FATE

Breathe · Choose · Fall or Rise

82+ Paths Breathing Forms Hashira Bonds

YOUR MISSION

Swipe UP / DOWN / LEFT / RIGHT. Meet teachers. Unlock Breathing. Face demons by region. Bonds matter. When HP hits 0 in battle, the story ends.
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What changed

Voice Callouts

Uses your browser’s TTS. Defaults prefer Apple/Siri voices with urgent delivery when available on your device.

Tap A–D to hear the same line with different settings. Your pick is saved.

Also try different entries in the Voice dropdown — that changes the actual speaker.

Detail

Tap outside to close

Help · Battle, Stats & Breathing

Every choice can raise or lower stats. There is no single “correct” answer — only different paths.

Story areas

You travel regions of the story (Foothills → Mt. Sagiri → Final Selection → Corps Roads → Natagumo → Mugen Train → Entertainment District → Swordsmith → Hashira Domain → Infinity Castle). Only events, teachers, and bosses that fit the current area appear.

Core combat stats

The five elements

Elements gate Breathing forms. Raise the matching element to learn stronger techniques.

Good: train with Hashira, keep focus, protect others (often raises elements + trust).

Risky: reckless shortcuts may raise Attack but cut Stamina, Fate, or trust.

Friends & trust

How to do well in battle

Every battle turn shows the enemy’s intent (e.g. High Slash, Brutal Charge) and a position (HIGH / MID / LOW / CLOSE / FAR / AERIAL). You pick one of four moves. The goal is to bring the enemy’s HP ring to 0 before yours hits 0.

Turn priority:

Position matchups (what beats what)

Your move’s stance should match the enemy intent’s stance (or be on the counter list). Same stance always counts as a match.

Quick map: High↔Aerial · Low↔Close · Mid↔Close/Far · Far↔Mid/High · Close↔Low · Aerial↔High.

Elements vs demons

Every technique has an element (Water, Flame, Thunder, Wind, Spirit, Stone, Sun). Each demon has a weakness shown on the battle card. Hitting the weak element deals ~+28% damage. All demons are weak to Sun (~+40%). In battle, each choice shows its good positions (⬆️H ➡️M ⬇️L 💥C 🎯F 🌀A).

Which attack is better?

Damage also scales with your Attack stat, skill bonuses, and Luck. Defense reduces what you take. Low Stamina weakens Breathing damage — rest between fights.

Enemy types: Brutes/Charge prefer CLOSE · Ranged prefer FAR · Aerial divers prefer AERIAL · Weavers mix MID/FAR · Kings (Muzan) mix CLOSE/MID/HIGH and hit very hard.

Breathing techniques

Learned from teachers, Hashira, and hard training. Each form has a Power number — higher power deals more damage in battle. Matching the enemy’s stance (high / low / mid / close / far / aerial) gives an Upper hand bonus (~+35% damage).

Stamina cost Using a Breathing form in battle spends Stamina. Stronger forms cost more. If Stamina is very low, technique damage is weakened. Basic cuts cost no Stamina. Rest / focus choices and some heal events recover Stamina between fights.

Rough cost: Power ÷ 8 (min 2). Example: Power 16 ≈ 2 Sta · Power 40 ≈ 5 Sta · Power 64 ≈ 8 Sta.

Skill power by family

How to earn ☀️ Sun / Hinokami

Sun is the hardest path — it is meant to be late-game.

Tap a technique pill in battle or Status to see its Power. Element req and Breathing gate which forms you can learn.

How to beat Upper Ranks (Top 5)

Upper Moons have huge HP (~1.55× multiplier) and hit much harder. Infinity Castle order in this game:

To survive them:

What is “good” vs “bad”?

Battle Combo (top-right of the center card)

Combo starts at ×1 when a battle begins. It multiplies your attack that turn with no maximum.

Watch the top-right pill: 🔥 ×N and the bonus note.

Sun 13th Form

Need high Breathing (~80+), all five elements strong, and at least 6 Sun/Hinokami forms already learned (Hinokami + sun1–sun12 path). Train after Upper Rank fights; Status → Ready to learn.

Tip: after each choice, the center popup shows exactly what changed. Friend cards appear more often — protect / share choices raise Trust; Trust 32+ makes them an Ally (✓) who can help in battle.

Status Codex

⚖️ Core

🌊 Elements

👥 Bonds (Good / Evil)

🗡️ Breathing & Arts