Needs an Undo Function
Sat Apr 11 2015 AmaysinGame is fun though the AI advantage is laughable. (And I did beat the campaign mode) It does make you think more strategic because you don't have equal advantage going into battle. I can live with that. What I can't understand is why we can't have and undo function for commands and use of buffs we haven't completed yet. I hate when I double tap a squad by accident on the move turn and they ends their move. Also, when you hit a buff by accident and you have to use it even if you haven't applied it to a squad yet. If your going to give the AI a serious advantage at least give us UNDO for accidentals.
Also, when I beat the blood sister in the last battle I don't see her as an option in my army pool. Is this a bug or am I missing something?
Great game for board game lovers
Fri Jul 12 2019 b-mac83I love tabletop war games and Fantasy Flight, so I love this app. People complaining about the game taking too long are clearly looking for a different kind of app. For iOS games it takes a long time, but for board game lovers it's what you'd expect. The balance didn't bother me, as the AI isn't the best, so it seems fair that it would have certain advantages. It's funny to me that some people think it's too hard to beat. Again, they're probably not tabletop dice game fans, as this is part of the experience for me. When so many games are dumbed-down these days, I like the potential to lose and refine my strategy. I beat the game the day I got it and continue to play. It's too bad no one plays online, but solo gamers can play both sides or the AI. I'm hoping for more content to be released!
An enjoyable wargame
Wed Nov 08 2017 SupermateoI’m really enjoying this game so far - just finished the campaign. A couple of ideas to make it even better: Add a new campaign or make the current one longer ;-) Please add an ‘undo’ button for things like moving units or choosing a target unit when playing a lore card.
Btw, for those considering getting this game, some people mentioned the dice being skewed - I for one think that they’re most probably blaming the dice for something which is in fact a lack of tactical skill... the dice are just fine.
Enjoyable but slow and occasionally glitchy
Sun Feb 09 2020 Lando 82The game is generally fun to play, but there’s no way to expedite opponents game speed in campaign mode and, without being able to save progress on half-played campaign levels, the game will occasionally turn off forcing to restart from the beginning of the level.
What the hell with the dice
Sun Oct 01 2017 DebawvThis game is good except the dice. Graphics good. Story good. AI good. Dice are awful. Unfortunately the dice is most the game. The last time I played I was protecting the cattle. Enemy goes first. There are five cattle to protect. Before I got a turn 3 cattle were dead. That is 9 his on 12 dice. My turn came. I had 8 dice. I got zero hits. This is every game. It is no fun. Too bad. The board game is awesome. This is just work.
Multiplayer question
Wed Jun 15 2022 Sir TYRANNISI’m wondering if you can still play this game online?
Like it but ...
Tue Mar 27 2018 ? mysteriousI like it a lot but there should be a way to get expansions on the app to BattleLore.
Try again fantasy flight...
Sat May 16 2015 BrevenI usually enjoy fantasy flight board games, but not this one. The graphics and story art are great but the actual gameplay is not. Combat is broken into 4 sections. First one seems useless. Movement and combat are the meat of it. I REALLY dislike the way movement is done in this game. It limits your choices of what units to choose based on the battlefield being broken into left middle and right. You get to pick from a list of predefined cards of how many from each side can take action, and this gets exhausted until you take a turn refreshing it or pick another side to work on. There are some other special movement cards you can use, but this DOES NOT feel like it's a strategic choice. It feels like a limitation for some unknown reason. Combat is not good either. When you fight, units can hit, miss, push, or get a rune action. The rune result feels like it should not be a result of combat. You can use rune powers on groups when you get enough, and they are cool, but the way you get them from combat is stupid. The push action is SUPER annoying. This means sometimes when your group can hit twice, instead it pushes away and can only attack once. So these two things combined in combat result in a system that is annoying. Combine that with bad movement and you get gameplay that is not enjoyable. The only reason I rated this as a 2 star is because the graphics, and art are good, but not enough to save this game. Don't waste your $$$
Masterpiece.
Sun Nov 30 2014 Anthony AfterwitThis game is a steal at $10. I sold my physical copy because the setup and tear down took almost as long as the game itself. Having it on iphone/ipad is just awesome. This game is call-in-sick-for-work addictive.
I’ve noticed some people who obviously don’t know how to play effectively, complaining that the dice rolls are skewed toward the AI - they are wrong. I’ve won most missions on the first try. It helps that I’m familiar with the system from the board game, but all the info is available in a very well laid out help section which can be accessed at any point during the game.
This is currently the best strategy game for iOS in my opinion, and that includes X-Com, and anything from Slitherine, or Hunted Cow, etc, and I’ve played them ALL, including Uni-war, back when that was the best tbg iOS had to offer.
Once you get a few missions under your belt and start to appreciate the “Command and Colors” system, this game is impossible to put down. The pace, and depth of strategy is spot on. Every single “die roll" you or your enemy makes will have you holding your breath, just like the original.
Absolutely essential for strategy gamers.
Work perfect on iPad mini, still unbalanced
Tue Jan 27 2015 rarelyposterHaving loved the boardgame, this was a must buy for me. Though I did hesitate a bit at the $10 price tag.
The UI is very intuitive and really well done. Great sound, and graphics.
The game is very hard though. And the "random" dice rolls still seem to favor the enemy greatly. Plus their lore powers, seem a lot more powerful than the ones you have access too. I've been playing the 3rd mission for the past 3 nights, and still can't beat it. It is definitely a trial by fire, and I'm sure I will come out of it a better player (the digital, and boardgame version) but the process can be quite frustrating.
It can be quite annoying when you are constantly rolling blanks, and the enemy uses a lore power and they are rolling 5-7 dice and always hitting at least half their rolls.
Still a great game, and maybe after a pit more practice and tactical thinking, I will be able to roll over the AI, but I think that will take some time. I definitely recommend it to any fan of the boardgame. They did makes some changes to the way the command cards and some powers are played, but nothing too drastic.