Constantinople Board Game in IOS

Board

Walkthrough, Guilds, Tips on this special game

The Game

USD 2.99

Version 1.4Tue Dec 31 2024

Update to iOS 18


Constantinople is a solitaire historical wargame covering the millennium-long history of the Byzantine empire, from the foundation of Constantinople in AD330 until its fall in AD1453. You will use military might as well as diplomacy and outright bribery to keep the many opposing forces at bay for as long as possible. Can you outlive the historic Byzantine empire, or will your efforts be relegated to an obscure footnote in the history books?

Constantinople is not a highly detailed, historically accurate simulation of the history of the Byzantine Empire, but is historically based and gives a sense of the real situation of the Byzantine Empire throughout its existence, and provides some insights into the history surrounding Constantinople and the Byzantine Empire.

App is optimized for iPhone but playable on iPad (just bigger).

Short gameplay video: https://youtu.be/lBMwh4gbDPw

Original board game design: Steve Ashing (https://boardgamegeek.com/boardgamedesigner/89972/steve-ashing)

Board game art: Ilya Kudriashov (https://www.flickr.com/photos/ilya_kudriashov/)

Music: "The Descent" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/

Other sounds: "Medieval Fanfare" tobyk (https://www.freesound.org/people/tobyk/sounds/26198/)

App is created with permission from original game designer and graphic artist.


Requires iOSย 11.0 or later. Compatible with iPhone, iPad, and iPodย touch.

Ratings & Reviews

3.9 out of 5 with 18 Counts
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Age Rating 4+

Screenshots (Scroll Left & Right)

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Constantinople Board Game is a thoughtfully designed mobile game that blends accessible mechanics with steadily increasing challenge. Players place and manipulate objects to influence in-game elements, solve levels, and progress through curated stages. The experience favors experimentation and polish, with simple controls and satisfying feedback.

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