Go To Ten is a brilliant educational tool masquerading as a simple card game. Based on the RightStart Math program, it focuses on the most fundamental skill in early arithmetic: 'making tens.' It’s essentially a mathematical version of 'Go Fish,' and it’s remarkably effective at moving kids away from counting on their fingers to recognizing number pairs instinctively.
The app is minimalist—some might even say 'boring' visually—but its lack of distracting animations and loud noises is actually a benefit for learning. It forces the child to focus on the numbers. I’ve seen kids who usually hate flashcards get genuinely excited about finding pairs in 'the dump.' It’s a specialized tool, but for parents and teachers using the RightStart curriculum, it’s an indispensable way to squeeze in math practice during a commute or a quiet moment.
Available on: iPhone, iPad, iPod
Version 1.3Thu Dec 18 2025
performance improvements
This is a favorite RightStart™ Math game, loved by children all around the world!
The object of the game is to match two cards that equal 10. There are 29 pairs of cards using numbers 1 to 9 and three levels of difficulty.
The game starts with five cards on the bottom row. The player checks for two cards that total 10. If a pair is found, tap on the first card, then tap on the second card. If it is a successful match, the pair will go to the winning pile. If it is not a match, the cards will turn red and shake.
If no pairs are found in the bottom row, ask for a card by tapping for one at the top of the screen. The card will either appear below or "Go to the Dump!" will appear and the "dump" cards will be highlighted. Tap on the card stack and a random card will appear. Check for a matched pair and select them if possible. If no pairs are available, ask for another card.
If no cards remain below, and the 29 pairs have not all been found, "Take more cards!" will pop up. Tap on the card stack and five more cards will appear. Play continues until all pairs have been matched.
Requires iOS 13.0 or later. Compatible with iPhone, iPad, and iPod touch.This is a favorite RightStart™ Math game, loved by children all around the world!
The object of the game is to match two cards that equal 10. There are 29 pairs of cards using numbers 1 to 9 and three levels of difficulty.
The game starts with five cards on the bottom row. The player checks for two cards that total 10. If a pair is found, tap on the first card, then tap on the second card. If it is a successful match, the pair will go to the winning pile. If it is not a match, the cards will turn red and shake.
If no pairs are found in the bottom row, ask for a card by tapping for one at the top of the screen. The card will either appear below or "Go to the Dump!" will appear and the "dump" cards will be highlighted. Tap on the card stack and a random card will appear. Check for a matched pair and select them if possible. If no pairs are available, ask for another card.
If no cards remain below, and the 29 pairs have not all been found, "Take more cards!" will pop up. Tap on the card stack and five more cards will appear. Play continues until all pairs have been matched.











Go To Ten is a favorite RightStart™ Math game brought to life on mobile. The objective is simple but educational: match pairs of cards that total 10. Using numbers 1 through 9, players must clear the board and the 'dump' pile. With three levels of difficulty, it’s perfect for children learning basic arithmetic. The game encourages mental math skills and number sense, providing a superior and more engaging alternative to traditional flashcards.
Based on the acclaimed RightStart™ Math curriculum
Three difficulty levels for different skill stages
Clean, distraction-free educational interface
Interactive feedback (cards shake if the math is wrong)
Privacy-focused: no data collection
Look at the bottom row for two cards that sum to 10 (e.g., 7 and 3). Tap both to move them to the winning pile. If no pairs are visible, tap the deck at the top to 'Go to the Dump' and find more cards.
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The game scales from beginner to advanced, requiring quicker identification of pairs and larger pools of cards. Successful matches build the 'winning pile,' and the game ends when all 29 pairs are found.
It is ideal for children aged 4 to 8 who are learning basic addition and number bonds.