Hex of Steel in IOS

WW2 turn-based Strategy game.

Walkthrough, Guilds, Tips on this special game

The Game

IT IS FREE!!!
In-App Purchase

    Version 7.7.382025-08-04

    ADDED

    • Warning popup window for chinese players trying to play realtime multiplayer, the game does not have any servers in China, which as a result can lead to poor performances during online games (realtime only).

    • New file inside mod folders: Manifest.json. With the rework of the mod manager UI, some information relative to the mod can now be seen (author, mod version, description of the mod, dependencies, etc). I would like to invite all modders to update their mod with the new file (new file is automatically added to any mod whenever you open the Mods Manager UI menu).

    • New unit property: Exclude unit. This is a BOOL (true/false) which basically excludes any unit tagged with the flag from the game, you can use this to hide base game units.

    • New unit property: Move or Attack. This is a BOOL (true/false) which when applied will prevent the unit to both move AND attack during its turn.

    CHANGED

    • Multiplayer compat. version.

    • Improved AI target acquisition.

    • AI now takes into account units cost when planning for an attack.

    • AI's aggressiveness is now properly influenced by the actual economical situation (allies vs enemies total income).

    • Vehicles armour have less impact vs infantry damage when engaged in unfavourable terrain (cities, forests...).

    • Mods manager UI menu.

    • Mods loading order (top to bottom).

    • AI units marked as scenario victory condition (must be killed in order to win the scenario) now are going to flee away from enemy units. As an example, the battle of Midway or the • • Coral sea had such victory conditions, the carriers will no longer rush into the enemy fleet, but flee instead.

    • Store menu no longer resets after closing it and reopening it (your basket will be kept intact).

    • Mods thumbnail template has been updated.

    • Quicksaves naming convention, clearer and more informative now.

    • Reworked the stats of all artillery (towed) with 15 and less damage.

    • Artillery with 15 damage and above or 3 range and above are now considered as heavy and have the 'move or attack' mechanic.

    • Heavy artillery (20+ damage) will now remove 2 entrenchment level when attacking.

    • VERY heavy artillery (30+ damage) will now remove 3 entrenchment level when attacking.

    FIXED

    • AI was wrongly calculating supportive fire when making attack decisions, which could lead to some 'kamikaze' attacks.

    • Choices UI elements for next scenario(s) in campaigns were not translated when completing a campaign scenario.

    • When the AI was playing very fast and deploying new units, some of them would remain visible through the FOW.

    • Bug during human/AI control swapping mid-game through the Diplomacy menu.

    • AI paratroopers would often place themselves over rivers or mountains in their transport mode trying to paradrop but they could not due to the tile not being walkable.

    • Changing a unit's starting level and reverting back in the map editor would not revert the unit's HP.

    • Typo in french localization.

    • Cavalry had wrong localized name for Napoleonic Wars mod.

    • Operation Uranus (Allied campaign scenario) had no victory conditions.

    • Removed annoying Aleutian islands major victory points on Pacific 1941. As a result, I will have to reset the Steam leaderboard for that specific scenario as this will change the victory quite a lot.

    • In very specific situations, the AI would skip some of its units (if a unit died during its own turn and another one was playing before, that next unit would be skipped).

    • Strategic bombers with the recon property would be shown as possible to bomb a tile even though they are not capable of such an action.

    • Patrol boats would be shown possible to move through some enemy-controlled VP even though when clicking it would result in the unit not moving and wasting its movement action.

    • AI would have issues with its vision through FOW around its VPs when playing with 'stricter FOW' setting ON.

    • Bombing a tile with a strategic bomber did not disable the 'undo' feature.


    ▶ IMPORTANT: Hex of Steel is a graphically intensive game. For the best experience, especially in the largest scenarios, we recommend using a device with a strong GPU/CPU. Devices from 2017 onward, like the iPhone X, should handle these scenarios smoothly. However, all devices can access the extensive campaign mode and engage in thrilling multiplayer battles. ◀

    ▶ Command the War. Forge History ◀

    Immerse yourself in Hex of Steel, a fresh and innovative WWII wargame that spans all major fronts. Command your forces across Europe, Africa, and the Pacific in a game that marries deep strategic gameplay with cutting-edge mechanics.

    ▶ Born from Passion ◀

    What started as a Kickstarter dream with just €53 has evolved into a deeply engaging strategy game, a testament to the determination and passion of its creator. Hex of Steel is more than just another war game—it's a labor of love crafted with the input of a dedicated community.

    ▶ Why Hex of Steel Stands Out ◀

    • Constant Evolution: Over 400 updates and counting. Hex of Steel is continuously refined and improved, ensuring a fresh and balanced experience with every playthrough.

    • Dynamic AI: Engage with an AI that reacts to your every move, providing a challenging and fair experience without resorting to cheats.

    • Expansive Scenarios: Command your units across massive, meticulously crafted maps that cover Europe, North Africa, the Pacific, and beyond.

    • Endless Customization: Tailor your experience with over 50 policies and doctrines, from military tactics to occupation strategies. Toggle optional settings like zone of control, realistic supplies, and fog of war to suit your style.

    • Epic Campaigns: Lead your core units through branching, dynamic campaigns that allow you to rewrite military history.

    • Cross-Platform Play: Seamlessly battle friends across PC and mobile platforms with cross-platform multiplayer.

    • Limitless Creativity: Design your own scenarios, units, and maps using a suite of editors, or dive into infinite replayability with the random scenario generator.

    • Strategic Depth: Employ diplomacy, forge alliances, declare wars, and negotiate truces. Your strategic choices will shape the course of the game.

    • Vast Replayability: With 45 playable nations—from Germany to Mongolia to Iraq—Hex of Steel offers an unprecedented variety of strategies and challenges.

    • Immersive Environment: Experience dynamic weather and seasonal transitions, complete with stunning visual and sound effects that bring the battlefield to life.

    • No Hidden Costs: Enjoy the full game with no in-app purchases or paid content—what you see is what you get.

    ▶ Join a Thriving Community ◀

    With an active and growing Discord community of 1600+ members, you'll find plenty of support, tips, and camaraderie as you dive into the rich world of Hex of Steel.

    Whether you're a seasoned strategist or new to the genre, Hex of Steel offers a deeply immersive and customizable wargaming experience that will challenge your tactical prowess.

    The battlefield awaits—are you ready to command?


    Ratings & Reviews

    4.4 out of 5 with 104 Counts
    Age Rating 4+

    Screenshots (Scroll Left & Right)

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    News on this game

    Operation Citadel review – an admirable, if imperfect WW2 toybox

    This rough-edged indie wargame slipped under our radar, but it's good enough that we felt it was worth coming back to.

    www.wargamer.com Thu May 20 2021

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