Loner is a rare gem in the mobile market that prioritizes atmosphere and emotion over high scores and flashing lights. It’s essentially a meditation in game form. You pilot a lone plane through a minimalist, ever-changing void, guided by a hauntingly beautiful piano soundtrack. The controls are incredibly simple, but the way the world flows around you is hypnotic. It doesn't ask much of you, yet it manages to be incredibly moving through its sparse storytelling.
The 'story' unfolds as you travel further, providing snippets of a pilot’s life and thoughts. It's a game about solitude, not loneliness. There are no levels to beat, just a distance to travel and a mood to inhabit. If you're feeling stressed or just need a digital escape that feels like a warm hug, Loner is the perfect choice. It's less of a game and more of a short, interactive poem.
Available on: iPhone, iPad, iPod
Version 2.0.4Mon Mar 21 2022
Content optimization
LONER is a very simple game, no attributes, no upgrade, or even no score, what it wants to bring you, is only purely tranquillity and loneliness.
LONER tells the story of a lonely journey of a pilot, in the journey, you would understand his past and his pursuit.
Features
**Unique Game Mode
It has two modes of operation, two-hand-sliding and gravity sensing, the unique design brings a deeper sense of immersion.
**Very Simple but Various Pictures
There is no complicated shape and brilliant appearance, but you would set foot on a different kind of color trip.
**The Right Original Music
Several sad, or quiet background music makes you completely immerse in the game.
**Random and Rich Barriers
Level barriers are completely random and there is the strong vs strong level. It takes the different levels of players into account; obstacles are based on the music beat, which deepen your inner resonance.
Director Profile
Before making LONER, I was a game programmer, and really wanted to make a game with my own style. The original idea is to make a 3D version "Flappy Bird" with a different perspective, but in the production process, I suddenly found that the game has a quiet loneliness: A plane flies slowly alone in the dark channel by passing one after another obstacle, but seems never reach the end of channel, which is slight shiny in the distance. In the influence of some literary and artistic works, I have been very interested in loneliness, and there are rarely games which express mainly the lonely sense in the market, so that the game topic is decided as this.
As a programmer who begins to learn art, I understand that to create roles and environment with rich details in short time is unrealistic, so I decide to pay a tribute to the art style of the "2001: A Space Odyssey”, and this style features "Loner" that the entire scene tones can be arbitrarily transformed.
BGM List
1.Deepsea
2.Sea Sand
3.Time
4.Tunnel
5.Voices
6.Void
Requires iOS 10.0 or later. Compatible with iPhone, iPad, and iPod touch.LONER is a very simple game, no attributes, no upgrade, or even no score, what it wants to bring you, is only purely tranquillity and loneliness.
LONER tells the story of a lonely journey of a pilot, in the journey, you would understand his past and his pursuit.
Features
**Unique Game Mode
It has two modes of operation, two-hand-sliding and gravity sensing, the unique design brings a deeper sense of immersion.
**Very Simple but Various Pictures
There is no complicated shape and brilliant appearance, but you would set foot on a different kind of color trip.
**The Right Original Music
Several sad, or quiet background music makes you completely immerse in the game.
**Random and Rich Barriers
Level barriers are completely random and there is the strong vs strong level. It takes the different levels of players into account; obstacles are based on the music beat, which deepen your inner resonance.
Director Profile
Before making LONER, I was a game programmer, and really wanted to make a game with my own style. The original idea is to make a 3D version "Flappy Bird" with a different perspective, but in the production process, I suddenly found that the game has a quiet loneliness: A plane flies slowly alone in the dark channel by passing one after another obstacle, but seems never reach the end of channel, which is slight shiny in the distance. In the influence of some literary and artistic works, I have been very interested in loneliness, and there are rarely games which express mainly the lonely sense in the market, so that the game topic is decided as this.
As a programmer who begins to learn art, I understand that to create roles and environment with rich details in short time is unrealistic, so I decide to pay a tribute to the art style of the "2001: A Space Odyssey”, and this style features "Loner" that the entire scene tones can be arbitrarily transformed.
BGM List
1.Deepsea
2.Sea Sand
3.Time
4.Tunnel
5.Voices
6.Void












Loner is an experimental, minimalist flight game that focuses on providing a peaceful and emotional experience. Players guide a plane through an abstract landscape, avoiding obstacles while uncovering a fragmented story. With its unique two-handed control scheme and award-winning original soundtrack, Loner aims to evoke a sense of calm and introspection. It features multiple chapters, each expanding on the pilot's history and the theme of solitude.
Minimalist 3D art style
Beautiful original piano score
Emotional, fragmented storytelling
Simple, intuitive two-finger controls
Ad-free, zen-like experience
Use two fingers to control the plane's elevation and rotation. Don't focus on the obstacles as threats, but as parts of the melody. Travel through the gates to unlock the next fragments of the story and let the music guide your movements.
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YugaTech Gaming Tue Aug 29 2017
Gameplay is centered on smooth navigation and immersion. There are no points or competitive elements; the goal is simply to progress through the void to trigger the next narrative beat and musical shift.
Yes, Loner features several chapters that conclude the pilot's narrative journey.