Holy wow!
Fri Apr 05 2019 Czech-it-out!The first Legacy game was fun and had good puzzles, but the implementation was, to be polite, a bit wonky- still, a good first effort and certainly worth playing.
This second installment, however, is nothing short of an exponential leap forward in every respect. I’ve never seen such an extraordinary learning curve as this from one game to the next from any other dev. As a personal note, David, you are to be congratulated for “upping your game” to such a high level so quickly. A few of the mechanics (such as the camera swooshing sound😁) are obviously influenced by the Room series, but this game stands entirely on its own as a benchmark adventure to which other puzzlers should try to measure up. The three-dimensionality was immersive; the panning was smooth; navigation felt real; puzzles were interestingly fun, challenging, and diverse; objects were cleverly used; and the story/atmosphere was engaging. The only things I would have changed would have been, perhaps, different music and the ability to zoom back out of an area, but that’s really just kinda nitpicking. As far as I’m concerned, this is absolutely one of the best games of its kind that I’ve played (and I’ve played quite a few). I am truly looking forward to the third one... heck, I might even buy it now😄. Please keep making more great games, David.
Thank God for the map
Thu Nov 30 2023 amiga652Overall I enjoyed the game and puzzles within. It got exponentially easier to navigate once I figured out there was a map and each room labeled. I definitely needed the camera in game because it marked the room number on it. Unfortunately though it only stored 20 pictures before I got an error. If it was unlimited I think this would be better. There is just not much chance at remembering where each room is on your own. A few rooms were also labeled one number but had multiple subrooms and that was a bit tricky figuring out. I also wish the map and fast travel option within it would have been introduced in the tutorial. In fact, I wish the tutorial would have had an concrete ending. It just sorta stopped after the first door (I think). A few more pieces of guidance in game mechanics and I would have been totally happy.
Oh and the only other odd thing was that with the new artifact for walking on ceilings seems to not totally work. Meaning once I was up there I actually couldn't get back down. I had to fast travel to another room to get back on the floor. There wasn't any intro to the artifact powers so I was blindly clicking everywhere I could find, but no purple area showed up that allowed me to go back down. That should definitely be remedied if possible.
Absorbing
Mon Jul 04 2022 E ShThis game just keeps on giving. I play a little bit every night before bed and it has lasted a month at least. Interesting and challenging to just the right degree. Some puzzles are similar to each other, but fun to play (he does great stuff with light beams) but most are so different from each other that every room has lots of novel challenges. Extremely creative, especially enjoy that one function that eventually appears as an icon in the lower right hand corner with the arrow (hey I’m not putting any spoilers in here). That one i have used several times just for fun! Have already bought 3 in advance that I won’t miss a day. Don’t want it to end! Might be interesting if you had the option to turn off the hints, for that extra level of “now what?” That makes such games so intriguing. I love that this game has no time-pressure challenges…. Zero puzzles where you have to do something within a a certain amount of time or restart (or even worse, die or sustain injuries, which even in a video game is insanely stressful). I like the music a lot too…..mysterious but not creepy, and not too repetitive. Kudos on all aspects. Thank you for this wonderful game. More please.
One of the BEST I’ve ever played!
Wed Jan 10 2024 Talent CaldwellQuite possibly the greatest escape/puzzler I’ve ever played! It is perfectly balanced in just about every respect: intuitive navigation, smooth camera movements, and beautiful graphics; customizable control settings; an effective hint system; and much longer and immersive than you’d think.
My only criticisms would be 2 aspects that lead to some confusion within the game. First, the free trial period ends with a popup screen asking you to buy the full game to continue while proclaiming “Explore 13 rooms. Endless hints.” Which happens right after you’ve accessed 12 rooms so it sounds like there were only 13 rooms total (which turned me off from purchasing until other reviews won me over). It really should say “Explore 13 MORE rooms”.
Secondly, two particular items that remain in your inventory at the end which seem useable (drag & drop like other items) but with nowhere to use them. I know now that they are only meant to grant you new passive abilities, but there is no obvious indication to their purpose. Would be helpful if these items were restricted from dragging (like the camera and photos) or had accompanying text describing their use.
Epic game!
Wed Oct 18 2023 SuzshoWhat an excellent game! I loved it! The puzzles are many and varied, the graphics are detailed and well executed, and the interface is easy to use and sophisticated in what it offers to the gaming experience. It's way beyond the first installment in the level of quality. I feel this is a major new game in the escape adventure genre and yes.... I'll say it.... it's very Roomish. There were little flaws here and there but overall it worked beautifully, the map was super helpful, transitions were quick, and the save game function never failed.... even when I forgot to back out properly. And it's really long. I couldn't believe how much there was to do and discover and puzzle over! Such a satisfying gaming experience! Well done, David Adrian, and thank you! I'll be on the lookout for your next games... and I hope there will be many. Update: I just replayed this game after 3 years. It’s still just as great! Thank you, David! Now I’m off to replay Legacy 3. Looking forward to Legacy 4 or whatever your next game will be. Hope it comes soon!
Read the other reviews
Sat Oct 07 2023 BiggestBaddestBobbestA number of other people have written great reviews, and all I would be doing is repeating every good thing that has been said about this game. I’m just adding my voice here to support the developer, as I see that many of these top reviews are ancient — years old! No idea how long this game has been out there—and I play a lot of games in this exact Genra—but I just discovered it, and I’m so happy I did. I started with Legacy 1, thinking it was a different game with the exact same series name! That was a freebie, and I was really impressed how good it was, and with NO ads… I couldn’t understand why anyone would give away such a well-done game, even though I thought it was lacking in some features, and suggested them. But I liked it enough to buy this one, and was blown away at how much better it was than the free one (which, as I said, I REALLY LIKED). Just finished this one, and I’m on to the next with great anticipation.
Love the evolution
Mon Jul 22 2019 LhamonI have played many of these kinds of games and I very much enjoyed this one however.
So I have played each game. The one thing that each was lost for me was the context clues in the game themselves. With the understanding that this isn’t the first person through the pyramid I would imagine there would be more in game “clues” where the story would be involved and allowing for game play to be more engaging. Weather they were scribed on the wall or in scripture in the pyramid I would have like to be a little more into the “research” within the pyramid. There were just some places that there just didn’t seem like there was a connection presented in game to what I was having to do until after I was doing it.
I like the game play though I feel the navigation, where you click to move forward, turning and looking around could be smoother.
Overall I would highly recommend this game to someone that wants a challenge and a solid experience. Thank you for putting up the game and I look forward to playing more. Also more than happy to be a tester for any new projects you have. Cheers Dave and crew.
Legacy The Ancient Curse
Fri Feb 21 2020 jaymes C.I enjoyed this game and thought it was a huge improvement over The Lost Pyramid which I purchased but abandoned because it had no rhyme or reason to it. I am a huge fan of The Room Series and House of Da Vinci so was looking for something in that same vein when I happened upon this game.
There were many enjoyable thought provoking puzzles to solve, which are great fun and challenging. The graphics and visual effects were superb. Some of the execution methods were a little flat but for the most part a great job in creating the game.
I must say many of the puzzles solutions were not intuitive or logical or followed pattern so there was basically nothing to work from bluebrain games always guide you with a common theme throughout the game so you know, sort of, how a puzzle will be solved. I still don’t understand the domino tile puzzle solution . Those numbers were totally unrelated. At the end of the game we were left with the Eye of Ka in the inventory bag (?). We shouldn’t have been able to end the game with any remaining inventory pieces. The ending didn’t tie up all lose ends of the game. That should always be the objective .
Could you just give a few hints every now and then?
Fri May 13 2022 KeybordzI suppose I am lacking the necessary memory skills that the game description invokes to really enjoy the game fully at this stage of my life. The first chapter in this series I managed to navigate fairly successfully (both the original and the wonderful re-master) but this one turned into quite a slog. It's certainly not one you can approach casually like many other escape/adventure titles.
I give Mr. Adrian credit; he certainly has a unique gift for puzzle design involving fantastic gadgets and machinery. But a few textual cues here and there would do a lot to alleviate some furious screen tapping. The map and fast travel do provide assistance in hopping back and forth but the map layout doesn't always correspond exactly to the actual rooms and exits therein.
The narrative is significantly expanded upon from the first game including the introduction of some dialog choices. I'm curious to see what happens in the 3rd chapter but probably have to wait until I'm good and ready...
Worth every penny, and then some
Fri Jul 01 2022 WolstuffThoroughly enjoyed this, well designed, and puzzles are logical. Frustrating occasionally, but on all but one occasion, once I resorted to a walkthrough, I was left face-palming at my own denseness in not having tried something that was obvious in retrospect.
Two things tripped me up from a design standpoint
1-the door puzzle with 6 numbered blocks to be pressed in a certain order. On my iPhone, for some reason there was no discernible click noise when the blocks were pressed, likewise no way to tell if the correct block had been pushed. For the longest time I thought the puzzle was unsolvable without some item I was missing. Visual feedback, i.e., some proof of interactivity, would be a huge help, especially for us fat-fingered types 😉
2-with hints on, rooms are given a green checkmark on the map when all puzzles are "completed". That's misleading in one case for sure, where you must return to a "completed" room to get an item needed for a puzzle in an incomplete room. Hopefully that's not a spoiler - just fair warning.
Selfishly I wish I could speed travel to every room on the map, as I get spatially disoriented easily trying to swivel about.
None of those observations remotely detracts from my rating. Five stars all the way. I'm about to play the first Legacy, and WILL be buying the third too.
Thank you for all the hard work that went into this absolutely wonderful game!