A big gap to be filled in online
Wed Jul 21 2021 r1skpl@y3rGame is well designed and rating would be five stars except for one fatal flaw! In online, when a player quits and the computer takes over, the computer needs to be more logical and sophisticated. I was just playing an online match and it was between three players. A computer controlled, a human opponent and myself. The human opponent had at one point, four continents under full control, I had one (Australia) and the computer had its troops spread over Asia with out control of the full continent. The computer proceeded to consistently attack territories in Asia and corner me in Australia by stacking surrounding territories with high troop counts, while my human opponent was absolutely running away with the game! To make matters worse, the human opponent left some continents with little protection and the computer still didn’t attack one single territory to reduce the bonus troops for the human opponent. Needless to say I lost the match. My issue is I didn’t lose because the human player out strategized me, but rather because the computer player was in la la land with its head up its a-s. Please make the computer in online much more sophisticated so that the games remain competitive and fair when some one quits mid game.
Perfect
Mon Aug 20 2018 The LozengerI love playing risk and an always looking to do more of it, but unfortunately none of my friends share my enthusiasm, as the game has a playing time of upwards of two hours. However, when I found this my friends suddenly got more intrigued. With a colorful scheme and a game mechanic called “blitz”, (a new way of attacking) you can do away with the tedious dice rolling that stretched the hours of regular risk. This, along with auto setup(optional) did away with the boring parts of risk and got to the fun stuff quick-world domination. (And there are multiple maps too so you could dominate Boston, the United States, and Europe in loads of different maps) This game solves my passion for risk in two ways: gets my friends to play with me and gets totally random people to play with me so there is never a shortage of games to play.
P.s. If your an obsessive risk player like me you’ll wanna get the 7 dollar thing which allows you to play an infinite amount of games without having to wait for your tokens to return(also gives access to multiple more maps) but if you are playing two games of risk or less per day then I’d say don’t but it and just wait for your tokens to regen.
Don’t bother with support
Thu Apr 12 2018 LTFire357When you send in a comment, complaint or even a suggestion to them is a waste. First, when trying to contact support you are directed out of the game to send an email to them. Second, after typing everything up and sending it in you will get a return email back. Third, now the email wants you to go to this site they highlighted and now you have to re-type everything again. ??? Why ???
Oh, that way they do not get complaints or anything they would have to do something then. Maybe, they can say they get any complaints because people are NOT going to sit there and re-type everything again when it was already done and sent to them. This way people just say the heck with it as they can tell that nothing will be done so why waste my time again.... I enjoy the game of RISK but this is not RISK as the game is fixed against you to make you spend money, money, money to play.
Playing RISK is supposed to be a game a risk and reward. But, this game is not a game a risk when it is fixed against you. Play global with supposed to be other real players but it is not. The same name playing single player as when I played global. Also, both players (computer) would only attack me and not the other computer. So it is 3against 1 and this happened 7 straight games. What risk? When you have already loss before starting, how many times have you gone first when playing?? Nope, usually 4,5 or 6 to play out of 6 players. What a joke !!!!!!!!!
Great, but dice is not random
Fri Jan 12 2018 Jorge E.O.I really enjoyed this game. It looks great and works beautifully, but the dice is not random. The game places an advantage to one player from the beginning, at times sympathy to losing players, and at times purposely preventing players to gain territory on a given turn. I have been playing this game every day for two weeks and it’s a continuous trend. The advantaged player has an easier time taking over territories while not losing many points, if any at all, and this is felt throughout the game. Once in a while justice is served, but the advantage continues. On the other hand a player that is losing, including myself, is given sympathy by winning unbeatable odds. Worst case scenario, one game I attacked the same territory with a 6-2 odd from multiple territories for 4 full turns and lost every battle never obtaining it. Seems like bad luck, but I defended a similar situation, for not as long, and even still questioned the “randomness” of the game. After playing the game for some time you can predict some battles especially if one player is losing or you lose a battle that is clearly in you favor, so you learn to not attack because you will continue to lose for that turn. It seems like the idea is to drag on the game or make it more fun, but it just becomes frustrating. If this algorithmic sympathy/advantage is fixed, the I will re-download and play, but for now I’m done. I’ll stick with the board game.
Horrible “random dice”
Wed Jan 27 2021 i sell and buy stuffThere is fun to be had playing risk regardless but when you’re losing purely due to impossible dice outcomes it loses its appeal. I’ve played dozens of games of real risk. Hours long to fight those giant battles and rolled tens of thousands of dice in doing so. Yet in those experiences I have 2 memories of the completely lopsided outcomes that you’ll find in every game here. I always pick “True Random” when I look for games because it automatically skews to some other option if you don’t. Regardless no matter where I am in my games my dice rolls are always a perfect 16% for my overall stats. This started after my first game. Each game You will see multiple massive defeats that hate statistically improbable. I’m talking someone attacking with 20 against 3 and killing only 2 guys. Or attacking through 10 counties with only single defenders and Losing 20 troops to do it. That’s a defender winning 2 times before losing when he’s rolling 1 die against 3 10 times in a row... If you’ve played with real dice you know these things can happen but the frequency that it happens here is insane. But don’t worry. Once you’ve lost you’re whole army on a single attack that should have been a guaranteed victory the enemy will lose some extra troops here and there so the numbers don’t look skewed at the end of the game. I’ve got pictures of the battle logs that I took out of frustration but of course I can’t post them here. Deleting app.
Gives unfair advantage to AI
Fri Jan 19 2024 Ghost3656At first I loved the game but the more I played I noticed that the way it is set up it is unfair if you play the AI. For example in just one turn I took 5 against 3 and AI won they still had 3 and I had 1. In the same turn I went 9 against 5 and I lost they had 4 and I had 1. Another example is that I had all of North America, South America, Australia, and Africa and about a third of Europe, but somehow when the red AI player recruited who only had 4 European countries they somehow got almost 30 troops, but I only got 21. They could have traded in cards but even at that there is no possible way they should have come up just a couple of troops less than 30. I have also noticed numerous times that for instance I may have three sections of South America, but it will give me only 1 troop in each of those three sections and it gives one of the AI players one section, but gives them 6 troops in the one section and they will get to go before you so before you even get to make a move you lose those 3 troops and they have that continent plus because they had so many troops there they used their recruits elsewhere to take other sections as well. I have literally had times that before I got to move I was already down to about 20 troops and never had a chance because I got three recruits and by my second move I would be down to about 10 troops total left on the map.
Bad Updates
Sat Feb 09 2019 youmanmeThis game is one of my favorite games to play, but after the last update it ruined how I feel about the game. I was a master rank, but after they updated it this last time I went all the way back to a novice rank. The game constantly glitched; kicking me out of the game, it would redo all of my moves that I had already made but take away all of my troops. I lost so many games in a row because of this. The developers keep worrying about adding features instead of fixing this and that is why I rate the game so low. I have spent a lot of time playing this game and have learned all the of the tricks to winning the game. I understand that I will not win every game but when these glitches keep me from winning while also knocking me down in the ranks, I do not enjoy playing it. I in fact have just become irritated because this happens every game. Also with the new update everything is just a jumbled mess and is completely unnecessary. The logos for the type of game being played is also less appealing.
And with the alliances, there should be a way to communicate with your allies. This could be a separate game mode. The game is also full of cheaters and that should be worked on as well to make the game more fair. I’m more unhappy with the new update than the game itself. Because the concept is great.
FRUSTRATION!!!!!
Wed Mar 28 2018 AdMan_eleventy7I really enjoy Risk, and the game is Risk... kind of. The game is coded to encourage use of certain armies or create a certain win/loss ratio rather than giving you the autonomy that makes Risk... well, Risk. If they made it a true random number generator for each dice roll, this game would be exactly what it should be, and would be great (5 Stars). You might be saying “sounds like sour grapes...” but when I frequently attack a location with ten plus armies and the enemy square does not lose a single army? Granted, it’s mathematically possible, but not to the point that it should happen 4+ times EVERY game. I have NEVER seen it in the board game with actual dice. In my last game, I attacked one map piece containing 12 armies with 4 different map pieces each with 7 (24 total attacking armies), and lost all but the occupying army, while doing 4 total damage. Would appreciate the developer fixing the game to make each individual dice roll based on a RNG 1-6. This would make the game far less frustrating. At this point, I have enough of a handle on their algorithm to determine when I should stop attacking to avoid losing all my armies... not that quantity matters anyway 😒
Amazing! Only a few issues.
Sun May 28 2023 InSanityIsUsI’ve been experiencing an issue with online matches and haven’t found a way to get it fixed other than closing the app and restarting it. The problem is when I receive a text/notification and it’s banner drops down at the top, if I peak at the message it freezes my territories. I’ll be able to press everywhere else, emojis, text, settings, ect., but I won’t be able to press the territories to add troops/attack/fortify. It’s really frustrating because when I leave mid game, by the time I can re-enter the match, the AI takes over and spreads my troops everywhere making it impossible to win.
Please fix this issue, I’ve never had my notifications mess up any of my games before and it really dampens the experience of playing a fair game.
Everything else is done really well. I enjoy all of the maps and challenges brought to this game through it being an app. It has magnified the experience of this game compared to the board game I played growing up. I can always find matches, even on the slower days. The rotation of free maps is perfect for me to try before I buy and there is so much content. I don’t feel bored.
Messed Up Dice
Tue Nov 10 2020 30jk30I’m not going to be like some people here and claim that everything is a conspiracy and the dice are no exception. However, I’ve noticed a few trends when rolling:
1. A 4v2 in the attackers favor almost always ends in the attacker losing all troops and the defender losing none, or occasionally one.
2. Attacking with 4 against another 4,5, or 6 generally results in a low casualty victory for the attacker.
3. The last very noticeable trend is that of troop battles where both sides have troops in the numbers between 10 and 15ish. When clashes like these happen between armies of similar size, the attacker usually comes out on top with just a few casualties.
Again, I’m not going to claim conspiracy or anything weird or rant at what I’m sure is a relatively small team of devs to “fix the problem immediately”. I just thought I’d point out that it can be very frustrating for players and I myself have rage quit quite a few games in which this happens often. Not trying to be a toxic player but in some instances, logic would show that rolling dice in the above scenarios multiple times is extremely slim, and happens more than the odds would suggest. Hope y’all see this, and, other than this, the game is great. Just the dice taking the two stars away.