USD 0.99Version 2.5.1Tue Nov 30 2021
Update for iOS Compatibility
"Shisen-Sho" is simple and deep solitaire game that uses the mah-jong tile. Everyone can readily enjoy it.
"One of My Favorite Puzzles, Brought to the iPhone" - Macgasm
The rule is very easy. (!! NOT "Shanghai Mahjong" rule !!)
If two mah-jong tiles of the same design that queues up in the screen are taken by one pair, and all tiles are taken, it becomes clear.
The selection of the tile does the tile with the finger by touching directly. The tile that can be taken has the condition like the under.
- It is not possible to take it when there is a tile of another design between two tiles.
- The tile that length and breadth adjoins can be taken.
- The tile at the position that can be connected by the straight line in length and breadth can be taken.
- The tile at the position where the straight line bends up to two times can be taken, too.
It becomes "GameOver" when the tile that can be taken is lost.
Of not becoming "GameOver", there is a tile that can surely be taken.
(Please refer to the web page for a detailed rule)
If you can not find a pair of tile that can be taken, do shake the iPhone/iPod touch about two times. You will begin a new game. (Only Endless-Mode)
There are some game modes in "Shisen-Sho".
"Endless-Mode" that can be slowly enjoyed indefinitely. Attack mode etc. that compete for time and score. It is possible to play by various styles.
About the Challenge Mode:
The tile of a full screen is taken in the time limit. The tile is erased before the timer gauge disappears and the score is earned.
It is game over when all the remainder gauge tanks are lost.
A special stage sometimes comes out. When you clear a special stage, the reserve tank increases or a special bonus can be gotten.
Requires iOS 14.0 or later. Compatible with iPhone, iPad, and iPod touch.





Shisen Sho is a thoughtfully designed mobile game that blends accessible mechanics with steadily increasing challenge. Players place and manipulate objects to influence in-game elements, solve levels, and progress through curated stages. The experience favors experimentation and polish, with simple controls and satisfying feedback.
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