IT IS FREE!!!In-App PurchaseVersion 2.0.32023-03-20
Guard AI improvement
Trees and rocks can now be removed
Minor Bug fixes
BUILD SURVIVE EXPLORE
Build, craft, gather resources during the day, and survive monsters and raiders at night in this survival strategy game.
Sequel to the award-winning game The Bonfire: Forsaken Lands The Bonfire: Uncharted Shores expands on every aspect of the original and brings greater depth.
Design your city manage resources chains and workers with unique personalities explore procedurally generated world map in ships trade with free cities and discover mysterious dungeons.
Build a powerful city and gain magical artifacts to defeat an ancient evil.
Content IncludesInfrequent/Mild Cartoon or Fantasy ViolenceInfrequent/Mild Alcohol, Tobacco, or Drug Use or References
I love this game. Ever since I downloaded it I’ve been playing non-stop. I’ve played the first game and was very skeptical about playing the second. Especially paying $5 to download it...I’m a stickler and I don’t like paying for something I don’t know I’ll like. Like buying and playing and then coming to not like it, it would have been a waste of money. But I don’t feel that way about this game at all. Not a tiny bit. Although there is one thing I’d like to add to the game if that’s possible, the option to move your city around after you’ve built everything. After unlocking the two sides and then having to basically start over a small city on either side. I like everything to be together like the city in the center , the hunting/harvesting on one side, and the factories on the last side. But it’s hard to do that when I can’t move the buildings around. I constantly break the building and start building all over again. Thanks for the great game and can’t wait for more to come. If you see this I’d really love to add this to the game. Thank you for your time! And hope to see amazing updates soon to come!!
Fresh take on city building and unit management. Only thing that’s bugged me so far (and I know it’s still early and easily fixable) is when you bridge all 3 islands together, when nighttime comes my villagers all go and eat at the far side Hunters Lodge, not always the closest one. It doesn’t seem that big of a deal but when villagers work on the rightmost island (south-East) they walk ALL the way to the leftmost island (north-west) to eat at that Hunters Lodge before hitting the sack. The problem is that the boogeymen who pop out have a free for all attacking about 75% of my villagers before they’re able to hide in their house to sleep. Sometimes it’s ok because my guards who just woke up and wandered off to go snack usually come in the nick of time to save the helpless screaming villager, but every now and then a big momma comes out and 3 shots a villager before help can arrive. I have no idea why everyone congregates to this particular Hunters Lodge to dine (by the way it is the second constructed Lodge if that makes any difference) but it’s forced me to reboot a few times and now has me thinking about reconstructing all my huts to be near this Lodge
I’m running this on a iPad 6, and after about 1 to 5 minutes of opening the app it crashes every time, other than that the game is great, a perfect sequel to a perfect game. Edit 1: upon deleting the save file and starting a new one after restarting my iPad, the problem is fixed, now the only bug I’m experiencing is that workers get kinda stuck, it doesn’t ruin the game but it just kinda takes away from the game. For example I would build something, but when it’s finished the character would stay in the same place as if it were bugged in the object, but as soon as I build something else the bug stops til the build is finished. Other than that it’s a great game, the style of it is amazing, the pacing is amazing, and the overall quality is amazing. It’s an amazing sequel to a amazing game. Edit 2: something weird happens around day 49 or 50, on the 49th night production of anything doesn’t work, 17 of my workers starve to death when I have 2 fishermen, 2 farms, and 2 fishers.
I must start by saying that I really love this game! I play it whenever I get a chance! I am a huge fan of management games where you gather resources and craft buildings and items so this game is right up my alley. I enjoy unlocking new buildings and upgrading my weaponry to protect my people. My one gripe is that the guards seem to be setting me up for failure. When intruders I’m the boats, my guards literally run in the opposite direction which has caused my homeless villagers to be killed on several occasions. They also patrol in one clump instead of spreading out which has caused me to lose my tower guards because they take forever to come and help. This is beyond frustrating, especially when you start crafting higher quality weapons and armor. Another issue I have is that the night intruder loot disappears when the sun comes up and there is no further opportunity to get the iron and gems left behind. It wouldn’t be as frustrating if my guards didn’t all go to the same spot to get the same items and spend several precious moments just bending up and down without picking anything up. Please help! I love this game and would really like to love it more!
I’m glad to see Bonfire 2 has every improvement that us players of the original wanted. I even laughed at the “somewhat of a story” that loads up with the title because I remember it was one of the first complaints about Bonfire 1, not having one. I believe neither game needs a story but the developers are obviously people pleasers. All the extra details we wanted are in this game and because of it, there’s more strategy. Choose where to place buildings, weather can affect movement, more space to build, people and buildings can be upgraded, and more. I felt like a lot of people from the first game are wondering “how much of an improvement is Bonfire 2 from Bonfire?” and I’m here to say “Bonfire 2 is an improvement on all aspects and are obviously based on customer feedback from the first Bonfire”. Big socially distanced high five to the devs. -I appreciate you.
It’s cute, the visuals are indie and overall it’s a good variation on RTS. I love these types of games, but unfortunately there’s too many bugs with this one. At first it isn’t obvious but then you quickly start to see that things aren’t working as they should and the UI/UX is awful. A lot of tapping to opening tiny windows with difficult to ready text. Fabricating 10 armor but the guards never wear them. Fabricating a bow but you need bowmanship master skill, but there is not skill selection UI. Most of the game ends up managing the guards who patrol the area and die easily from various attacks. And mitigating those loses by using other workers (like blacksmith or hunter), which becomes tedious. I tried to play the game where I stayed indoors the whole time. I went 160 days before mega creatures appear and destroy my village. Even at 160 days, the best building was a trade shipyard. But there was no one trade with so it made no sense. Also there’s no obvious way to brew wine or forge steel. $4.99 is a bit high for this type of gameplay. I would have expected something more intuitive.
For a pocket survival game this game does a lot of things right! I’m a big fan of games that drop you in with an idea on how to get started without trying to “hold your hand” the whole time. I’ve only played up to day 45 so far; where you start seeing how much more this game has to offer in exploration. The menus used to assign the characters to different structures and roles, are little difficult to navigate. Having a pause function to stop the game definitely helps with this. When you grow your population to about 20+, managing who goes where and who does what is more challenging, when you have to cycle trough multiple filters and menus to see where they would be best suited. Having a single menu to view all of your characters strengths, equipment, status, and current role, without having to apply multiple filters or view each individual structure’s inhabitants would be much easier.
This is a really cool game that starts off as a fun building and resource management sim. At higher levels, it gets confusing, though. For example, earlier in the game when you send your ships out, they’re all engaged in trading missions. Later, though, you suddenly find yourself in a dungeon without any way to retreat or better prepare your workers for those very different kinds of tasks. You *can* plow through blindly and learn by trial and error. However, more in-game documentation—like an info button for each building, resource or task, would make this game much, much better. The writing would also need to be made clearer at that point since what written info is available needs some significant editing. A very good effort overall with lots of replay value so definitely worth $5. To make it a truly great game, though, the devs need to give more clues to the player about how to actually play.
Game is great. Never been this addicted to a mobile game I rarely even play mobile games. i find my self playing it 1 to 2 hours a day its not too difficult not too easy its great and the art style is wonderful. All that being said id give it 5 stars but the game has bugs here and there but certainly less then before it also has overheating problems I’m playing on iphone X and still lags most of the times. Guards need bit more fixing they sometimes freeze when the village is under attack even infront of enemies or monsters causing them to lose health. Also i wish there was a “Grouping” system where we can sign groups of guards that way they can cover the village better and each one can go on a different route instead of having them go to the same place and by the time they reach the other side the guard tower men are already dead. Otherwise great game im at day 198 and cant wait for more story content.
At first I was disappointed that this version lacked the 2D, “construction paper” charm of the original. But after I got the hang of the mechanics I started to enjoy it. Until the late stage. Once you acquire 3 sun stones the clock starts ticking and you HAVE TO get ready for the Big Bad. I’ve reached the final battle twice and both times lost quickly. Not enough gear for my guards, no way to beef up my Titan. I’m going go back to the original. UPDATE: I’ve gotten the hang of the game. Don’t use the sun stones until you’re fully geared up with plenty of reserves. HOWEVER this game needs a serious update. SO many bugs; carpenters will just stop making spears, no matter how many you put in the queue; workers will harvest skins, but they never add to the total; workers get “stuck” inside a pottery hut (can’t produce, can’t get out, can’t eat, they’ll die unless you destroy the building and rebuild elsewhere.) A fix would be great.