Vitriol is a dark, oppressive, and utterly fantastic addition to the roguelike deckbuilder genre. If you’ve played Slay the Spire but wish it had a more visceral, Lovecraftian horror vibe, this is exactly what you’re looking for. The core 'Vitriol' mechanic is a stroke of genius—powerful cards don't just cost energy; they cost sanity or health, forcing you to constantly weigh whether a massive attack is worth the lingering corruption to your character.
The art style is atmospheric and grim, perfectly complementing the high-stakes decision-making. Every run feels distinct thanks to a huge variety of artifacts and branching paths that actually matter. The game is brutal and doesn't pull its punches, but the 'just one more run' factor is incredibly high. It's a deep, strategic experience that demands respect and careful deck-thinning to survive the nightmare. This is a top-tier mobile roguelike that stands tall among its PC-ported peers.
It's stylish, I'll give it that. Vitriol feels like something you'd find in a modern art gallery. It doesn't explain itself, which I usually admire, but here it borders on being obtuse just for the sake of it. The puzzles are clever once you figure out the 'language' of the game, but getting there is more frustrating than it needs to be. It’s a very clinical experience. I missed having some sort of 'hook' to keep me going. It’s good for a certain type of mind—the type that likes solving riddles written in a language they don't know—but for me, it felt a bit hollow.
Performance: Polished and bug-free.
Buy if: You love abstract puzzles and minimalist aesthetics like those found in 'KAMI' or 'Lyne'.
Skip if: You want clear instructions or a tangible reward for your efforts.
Available on: iPhone, iPad, iPod
Version 1.1Thu Oct 07 2021
Continue where you left off – now with better game saving!
Requires iOS 11.0 or later. Compatible with iPhone, iPad, and iPod touch.VITRIOL is a storytelling word puzzle game where you journey into, and hopefully out of, a bureaucratic nightmare.
As the story unfolds, you can find hidden answers within the words and escape between the lines.
The choices you make hold up a mirror to your actions in the real world. Are you guilty of being yourself? It's up to you to find out.
Features
– Interactive literature: Written by acclaimed writer Charlene Putney.
– A long exciting road to travel: 66 challenging word puzzles.
– Aware of its place in the world: Made for short bursts of gameplay.
– Food for the brain, not only the thumb: Take as much time as you need.










Vitriol is a dark fantasy deckbuilding roguelike where risk management is the key to survival. As you navigate a procedurally generated map of nightmarish encounters, you'll draft cards and collect powerful artifacts to create a unique build. The game introduces the 'Vitriol' mechanic: a corruption meter that rises when you use your most devastating abilities. High Vitriol can lead to negative traits or insanity, so you must find resting spots to purge your deck and heal your mind. Every choice could be your last in this atmospheric and challenging strategy game.
Unique 'Vitriol' corruption management system
Deep, strategic card-based combat
Procedurally generated maps for high replayability
Dozens of artifacts and synergies to discover
Dark, atmospheric hand-drawn art style
A common mistake is taking every card offered. To maintain consistency, keep your deck small (around 15-20 cards). This ensures you draw your most powerful 'combo' cards more frequently and helps you manage your Vitriol levels more effectively.
Your Vitriol meter is your most important resource. Some artifacts trigger powerful effects only when your Vitriol is high, but staying in that state is dangerous. Balancing this 'redline' is the hallmark of a master player.
Your character will gain permanent negative traits or take massive damage, making it much harder to complete your current run.