Little Orpheus is a delightful romp that proves that side-scrollers can be just as cinematic as big-budget 3D titles. Developed by The Chinese Room, the studio known for Dear Esther, this game takes a much lighter approach. It’s a love letter to Ray Harryhausen films and classic pulp adventures. The production values are through the roof; the music is sweeping, the voice acting is hilarious, and the colors practically pop off the screen.
While the platforming isn't particularly challenging, it’s clearly not meant to be. This is a game about momentum and storytelling. You’re playing through Ivan’s increasingly absurd lies as he tries to explain to a skeptical general why he lost a nuclear-powered drill. It’s charming, witty, and perfectly paced for mobile play. It’s the kind of game that puts a smile on your face and keeps it there for the duration of its journey.
Dinsun here. I’ve never been a big fan of the flashier 'Wordscapes' clones that dominate the store. SpellTower has always been different—it’s a game of foresight. It’s not just about finding the longest word; it’s about making sure that word doesn't leave you with a jagged, unmanageable mess of Zs and Qs at the bottom of the screen. The '+' edition doesn't reinvent the wheel, but it cleans the spokes.
The new 'Search' mode is a clever addition that rewards finding the most efficient word rather than just the first one you see. Zach Gage has a knack for making simple systems feel deep, and this is no exception. My only gripe is that it can still be incredibly punishing if the random letter generation decides to hand you a wall of consonants. It’s a refined, quiet game for people who actually like to use their brains. It’s not exciting, but it’s exceptionally well-designed.
Performance: Perfectly stable. No issues reported on any modern iOS version.
Buy if: You enjoy word games that require planning and strategy over just vocabulary.
Skip if: You find minimalist aesthetics boring or want fast-paced action.
Available on: iPhone, iPad, iPod
The year is 1962 and NASA are trying to put a man on the moon. In a remote corner of Siberia, a Soviet cosmonaut is heading the other way. Comrade Ivan Ivanovich is dropped into an extinct volcano in his exploration capsule, Little Orpheus, to explore the center of the earth. He promptly vanishes. Three years later he emerges claiming to have saved the world. This is his story.














Do you like fantasy-themed games? How about Zach Gage's work – Flipflop Solitaire, Really Bad Chess, Typeshift, SpellTower, etc.
MacStories - Sat Nov 02 2019
Indie developer Zach Gage put his game Spelltower on sale. What should have been a simple download bump instead turned into a massive spike.
Forbes - Mon May 07 2012
The 2020 re-release of Spelltower allows you to challenge the game on what is and isn't a word. So far, thousands of challenges have been...
Polygon - Sat Mar 07 2020
Word game addicts, say goodbye to your family, friends, and productivity: Spelltower is back and better than ever.
MacStories - Fri Feb 07 2020
Back in 2011, there was this little game called SpellTower by Zach Gage. At the time, it was originally designed for the larger screen of...
iMore - Fri Feb 07 2020
Typeshift is a new word game by Zach Gage, designer of SpellTower and Really Bad Chess and a bunch of other, very clever, puzzle games.
VICE - Fri Apr 07 2017
SpellTower combines the word-finding fun of Boggle with the strategy and block-clearing satisfaction of Tetris or Collapse.
SitePoint - Thu Jun 07 2012
Like SpellTower's updated release, Gage is teaming up with Merriam-Webster on this one, allowing the New York-based developer access to the...
Eurogamer - Thu Mar 23 2017
Zach Gage wasn't expecting SpellTower, his minimalist indie word game, to take off on the App Store in 2012, settling firmly into the top...
Inverse - Thu Feb 23 2017
Game developer Zach Gage (Really Bad Chess, SpellTower) has announced a partnership with Merriam-Webster, that reference book publishing...
Game Developer - Thu Feb 23 2017
Players navigate lush, underground environments using simple controls. The gameplay is integrated with a narrated story, where Ivan's tall tales change the world around you in real-time.
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