80 Days is a masterclass in interactive fiction and world-building. It reimagines Jules Verne's classic as a steampunk odyssey, and the result is one of the best written games on the App Store. As an expert in narrative design, I am consistently floored by the sheer density of the writing—every city you visit feels like a fully realized culture with its own politics, tech, and secrets. You aren't just traveling; you are managing a living relationship with Phileas Fogg.
The gameplay is a brilliant mix of resource management and 'choose your own adventure.' Deciding what to pack, when to sell, and which route to take is a constant tactical struggle. One wrong turn in the Siberian wastes or a delay in the Caribbean can ruin your run, making every decision feel high-stakes. The art style is strikingly modern and elegant, and the procedurally woven story means that no two trips around the globe are ever the same. It is a literary and mechanical triumph that everyone needs to experience.
Available on: iPhone, iPad, iPod
Version 1.27Mon Jan 29 2018
This app has been updated by Apple to display the Apple Watch app icon.
Updated for iPhone X! Multiplayer is back! And some previous engine trouble in the last version has been fixed thanks to a handy No. 2 wrench.
We're back to working on our new game, Heaven's Vault, but for those who want to go around the world on your iPhone X, now you can - and race others while you do so. Enjoy!
*** Four BAFTA-nominations -- TIME Game of 2014 -- IGF Award for Narrative Excellence -- IMGA Award for Narrative -- DICE nominated
*** "We’ve been dreaming about this future for decades. Guess what? It’s here." - New York Times
*** "Interactive storytelling as its best" - The Guardian
*** 9/10 Edge Magazine
*** #16 in IGN's "best iOS games ever"
*** #1 iOS game for August on Metacritic
Race around the globe in 80 Days or less, travelling by airship, submarine, mechanical camel, steam-train and more, racing other players and a clock that never stops.
* "This brilliant interactive novel re-imagines Phileas Fogg's journey around the world... One of the finest examples of branching narrative yet created." - The Telegraph
* "For people who love high adventures and good writing, 80 Days is a voyage that must be taken" - The Verge
* "A brilliantly paced, memorable and quite frankly terrific piece of modern interactive fiction, that masterfully blends strategy, resource management and adventure" - IndieGames.com
* "one of the best iOS games of the year." - iLounge
150 cities to explore. Detailed research and techno-fantasy combine in an 1872 of tensions, inventions and exploration. Climb the Burmese mountains, trek the Zulu Federation, sail up the Amazon and disappear under the Indian Ocean - but don't fall behind the time! New adventures every time you play.
* "This is modern storytelling that engages and delights, and the bold, stylish artwork gives 80 Days almost a graphic novel feel. Pack your case, armchair Passepartout - adventure awaits!" - Joystiq
* "Is it a game? Is it a story? Both, really. And a delight." - The Telegraph - Best Novels of 2014
* "Could be the best interactive fiction game out there" - 148 Apps
* "A sublime video game to immerse yourself in" - The Examiner
* "One of the most extraordinarily memorable and unique games I’ve played in years" - Pocket Tactics
* "Everything about this game is perfect" - AppAdvice
* "Innovative and extraordinary, and unpredictable fun" - Apps Zoom
* "Rich with ideas, brilliantly written, and creates a world that you'll want to visit over and over again" - PocketGamer (gold award)
Featuring stunning art by Jaume Illustration, a half-million word script by Meg Jayanth, original music by Laurence Chapman, and built using the same ink engine that powers our critically-acclaimed Sorcery! series, 80 DAYS is an interactive adventure created by your choices, on the fly, and is different every time you play.
Playing as Phileas Fogg's loyal valet, Passepartout, you must balance your master's health, your finances, and the time, as you choose your own path from city to city all the way around the world. Bribe your way onto early departures, but don't let yourself go bankrupt or you'll be sleeping rough and begging for aid! Trade items for profit, and collect the equipment for the conditions you'll face: but too much luggage will slow you down...
80 DAYS is a breakneck race, with an in-game clock that never stops running. Trains, steamers, hot-air balloons, boats, camels, horses and more leave and arrive minute by minute.
Every city and journey is narrated via an interactive story where you control every action. Will your choices speed you up - or lead you into disaster? Will you earn Fogg's trust and respect? Will you uncover the secrets and short-cuts that can shave days off your time? Murder, romance, rebellion and intrigue await!
The app is networked, with a feed that shows you the position of all the other players of the game, their routes, triumphs and disasters. You can race to be the fastest - or look ahead to learn the secrets of the world.
Share your own journey with friends, and load other's routes directly into your app so you can race head-to-head.
80 DAYS is a complete experience, with no in-app purchases, and was made by a core team of just four people. If you enjoy it, please leave a rating, and check out our Sorcery! series.
Requires iOS 8.0 or later. Compatible with iPhone, iPad, and iPod touch.*** Four BAFTA-nominations -- TIME Game of 2014 -- IGF Award for Narrative Excellence -- IMGA Award for Narrative -- DICE nominated
*** "We’ve been dreaming about this future for decades. Guess what? It’s here." - New York Times
*** "Interactive storytelling as its best" - The Guardian
*** 9/10 Edge Magazine
*** #16 in IGN's "best iOS games ever"
*** #1 iOS game for August on Metacritic
Race around the globe in 80 Days or less, travelling by airship, submarine, mechanical camel, steam-train and more, racing other players and a clock that never stops.
* "This brilliant interactive novel re-imagines Phileas Fogg's journey around the world... One of the finest examples of branching narrative yet created." - The Telegraph
* "For people who love high adventures and good writing, 80 Days is a voyage that must be taken" - The Verge
* "A brilliantly paced, memorable and quite frankly terrific piece of modern interactive fiction, that masterfully blends strategy, resource management and adventure" - IndieGames.com
* "one of the best iOS games of the year." - iLounge
150 cities to explore. Detailed research and techno-fantasy combine in an 1872 of tensions, inventions and exploration. Climb the Burmese mountains, trek the Zulu Federation, sail up the Amazon and disappear under the Indian Ocean - but don't fall behind the time! New adventures every time you play.
* "This is modern storytelling that engages and delights, and the bold, stylish artwork gives 80 Days almost a graphic novel feel. Pack your case, armchair Passepartout - adventure awaits!" - Joystiq
* "Is it a game? Is it a story? Both, really. And a delight." - The Telegraph - Best Novels of 2014
* "Could be the best interactive fiction game out there" - 148 Apps
* "A sublime video game to immerse yourself in" - The Examiner
* "One of the most extraordinarily memorable and unique games I’ve played in years" - Pocket Tactics
* "Everything about this game is perfect" - AppAdvice
* "Innovative and extraordinary, and unpredictable fun" - Apps Zoom
* "Rich with ideas, brilliantly written, and creates a world that you'll want to visit over and over again" - PocketGamer (gold award)
Featuring stunning art by Jaume Illustration, a half-million word script by Meg Jayanth, original music by Laurence Chapman, and built using the same ink engine that powers our critically-acclaimed Sorcery! series, 80 DAYS is an interactive adventure created by your choices, on the fly, and is different every time you play.
Playing as Phileas Fogg's loyal valet, Passepartout, you must balance your master's health, your finances, and the time, as you choose your own path from city to city all the way around the world. Bribe your way onto early departures, but don't let yourself go bankrupt or you'll be sleeping rough and begging for aid! Trade items for profit, and collect the equipment for the conditions you'll face: but too much luggage will slow you down...
80 DAYS is a breakneck race, with an in-game clock that never stops running. Trains, steamers, hot-air balloons, boats, camels, horses and more leave and arrive minute by minute.
Every city and journey is narrated via an interactive story where you control every action. Will your choices speed you up - or lead you into disaster? Will you earn Fogg's trust and respect? Will you uncover the secrets and short-cuts that can shave days off your time? Murder, romance, rebellion and intrigue await!
The app is networked, with a feed that shows you the position of all the other players of the game, their routes, triumphs and disasters. You can race to be the fastest - or look ahead to learn the secrets of the world.
Share your own journey with friends, and load other's routes directly into your app so you can race head-to-head.
80 DAYS is a complete experience, with no in-app purchases, and was made by a core team of just four people. If you enjoy it, please leave a rating, and check out our Sorcery! series.










1872, with a steampunk twist. Phileas Fogg has wagered he can circumnavigate the world in just eighty days. As his loyal valet, Passepartout, you must manage his health, finances, and time as you choose your own path around the globe. Every city has a unique story, and every choice you make influences the journey. With over 150 cities to explore and a massive, branching script, 80 Days is an unparalleled narrative experience where you decide your own fate.
Incredible 750,000+ word branching script
Strategic resource and inventory management
Stunning minimalist art and interface
Real-time clock and global leaderboards
Don't just buy the fastest ticket. Check the markets in each city. Some items are 'Wanted' in specific regions; buying a clock in London and selling it in Paris can fund your entire journey through Europe.
You may know Inkle from interactive storygames like 80 Days, Heaven's Vault, Overboard!, and the Steve Jackson's Sorcery! Series. All of...
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Jon Ingold, Inkle. Jon Ingold is narrative director at Inkle, where he has worked on games such as 80 Days, Heaven's Vault and Overboard, as...
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Inkle. Jul 31, 2014. Rating. Platforms. Wishlist. 80 Days Review. 9 ... 80 Days tells a wonderful, unpredictable story that gives you a powerful...
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Steve Jackson's Sorcery is an epic adventure in a land of monsters, traps and magic and reads like a book. Source: Inkle Ltd.
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Pay attention to Fogg's mood. If he becomes 'Exhausted,' he may refuse to travel for several days. Spending a little extra on a 'Luxury' train cabin can keep his morale high and your schedule on track.
It uses the book as a foundation but introduces a massive steampunk world and thousands of new storylines.