IT IS FREE!!!In-App PurchaseVersion 14.92022-09-20
fancy update for new fancy phones :-)
A noble circle's journey through Flatland, a two dimensional world (try out A Noble Circle - Prologue, it's free).
Inspired by the novella "Flatland: A Romance of Many Dimensions," Edwin Abbott Abbott, 1884.
- No ads.
- No micro transactions.
- No crippled gameplay.
- No data requirements (playable without wifi).
- No elevated device permissions.
- Built with love by indie game developers.
Content IncludesInfrequent/Mild Mature/Suggestive ThemesInfrequent/Mild Profanity or Crude HumorInfrequent/Mild Horror/Fear ThemesInfrequent/Mild Cartoon or Fantasy Violence
I have waited to write a review until now. I started way back with A Dark Room. Finding the world mysterious, frustrating, yet oddly satisfying and enlightening, I looked up who made that spectacular game, discovering Amirali Rajan and his games. The ensign came next. Getting through that game was significantly more difficult and took way more time and dedication to get through. The ideas surrounding those two games are extremely unique and satisfying, the best experience and thing to come out of owning a smart phone to date. That was 4 or 5 years ago, I’m not sure. When A Noble Circle came out, I was intrigued. Completely different style, extremely difficult. I went through and beat it though, loving the story and waiting for each update. This must have been a year or two ago. Tonight, I checked back and saw a new update, with a new ending. The message is awe-inspiring, deep, life changing, motivational, introspective, and truly touching. Amirali Rajan deserves the world for what he has communicated through his games and the obvious love, passion, and effort that has been conveyed. I discovered Hope many months before, and I have grown up with it thanks to this man, finally relayed my experience. Amir, if you read this, let me know how I can help continue your passion and support you through a monetary donation because you deserve more than any money-sucking impersonal game that Supercell or any other company produces. This work is truly incredible.
I started playing the game I think one year ago. I think I stopped somewhere before the square saga. This night my boy fell a sleep to the sound of piano by Raphael so I decided to try to play through the game as far as I could. To be honest i enjoyed and I did not enjoy the gameplay. I found some solutions which I think the developer was not having in mind and having “jump” button made some puzzles all too easy. I’m not sure if all of the puzzles, let’s call them puzzles , could be solved without jumping. I don’t feel very much motivated to go back and try again. Also, I sometimes could not execute moves precisely as my finger was covering the screen and I could not see what was happening below my finger. Maybe there was no other option to solve this or to design this in another way, but it’s just something I felt. I LOVED the story. I really do. And bonus stories are also amazing. The author really knows how to narrate and this game is story heavy (despite having an antiplot 🙃). At the end of the main arc and at the end of the game I really felt moved. I would give this game million points for the story telling (that’s 1 with ten zeros … give or take a zero) but only few points for the gameplay.
I wrote a long review that got deleted because I forgot my password. I can't stand the thought of typing all that again, so here are the highlights: 1) Flatland, Sphereland, Flatterland, and Planiverse. Great riffs on the societies in some of those books, and great use of this genre as a metaphor. Way back when you wrote the first version of this game, the very last moment of the story was radical - the Circle just bounces alone, on and on and on. I think we were meant to keep going looking for a last Easter egg and wondering: are you (the designer) still there? Just as you must have wondered if we (the audience) were still there beyond where you ended the story. We are.
I played this game first when it came out on my old iPod touch. I thought this game was so cool and the music was what made it cool. There was no jumping mechanic then. Just the “story.” My brother and I played it together and got stuck on MANY of the parts young kids would expect to get stuck on. Just recently, I remembered this game existed. I wracked my brain for the name and came across it one night and played through it. Great experience. Brought back the nostalgia of staying up late and trying to beat the one area to hear more of the story. The stories after kinda hit home about how the game does feel. Thank you for this game!
Amirali Rajan back at it again. He is easily my favorite app developer by a long shot, and anytime a new game comes out, I gladly fork out the $3 for it. A Noble Circle is one of those games that is so good you can’t describe just how good it is. The narrative is delivered masterfully, the themes clear and focused, and it makes you think about things you never would have thought about before (the whole planc explaination was my favorite part). Near the end of the game I actually started questioning my values, and how I should shape my future. No game has ever done that to me. Please, spend the $9 dollars and by all of Amirali’s games. They give you an experience Clash of Clans never will.
Let me take you to a city in Illinois, where many things happen and nothing ever changes. There's a boy who spends many hours a day, trying to find peace. Trying to find some calm, or just a safe place. When he sees a 2 dollar app and thinks "it won't hurt." After laying in bed, and reading to the end. He sets the phone down and listens for a while, he remembers the vastness of it all. He remembers the futility. Most importantly, however, he remembered how special it is. To be reminded of how lucky we all are, is rare. It's so easy to get caught up on things that don't matter; objects, fame, money. Thank you for this time. Thank you.
The first time I realized this was more than a silly game was when the square spun super fast and appeared to be a circle. I don’t entirely know why, but I found that to be very touching. The (anti)story is nice, the game is fun, the mechanics are smooth, and the overall experience is good. The temporary difficulty setting is very helpful, allowing to make a particularly difficult obstacle easier without the entire rest of the game being easy. The music at the end was very nice as well. I got this for free several years back, and never played it until now. I’m glad I did though, as I’m not sure I’d understand the deeper meaning of this game back then. But now that I’ve played it, I’m so glad I got it. So thanks for making this neat game. Below has a partial spoiler: I would love a sequel of some sort. Maybe about the friend (his name slipped my mind), or the society that they built. I would definitely pay the 1-3 bucks for that.
I feel unworthy to give this work of art a review. The creations of Amir give me pause.. this one particularly brought me to tears. The beginnings of these “games” are always fraught with questions and strange curiosities and thoughts. Its not until about halfway through you realize that you are violently invested both mentally and emotionally trying to make sense of these unfathomably deep yet simple worlds. By the end, the curtain rises, you are greeted by the creator and you feel a cool and unnerving sense of accomplishment and wonder. I really have nothing left to say. This is a thing of art, and it is good. Thank you.
While the game isn’t long, I enjoy having stories that are concise and have an ending to them. It’s like having a book you can open, finish and return to with the return feeling like a burden. Starting many games these days feels like it’s going to be a burden getting started and having that huge laundry list of things to do again. But games made by this artist are concise and memorable, and I’ll leave my review the same way. Thank you for letting me enjoy your game again.
I played a dark room for the first time years ago, and It completely captured me within its silent genius. When the ensign and later a noble circle were released I played them immediately, and was warmed by their subtlety and intelligence. I am sad to say for a long time I had them deleted from my phone and had forgotten about them. Recently reminiscing on them I’ve re-downloaded them and am so happy I did. All of these games were made with great love and care, and I will never make the mistake of deleting them again.