IT IS FREE!!!In-App PurchaseVersion 1.1.62020-09-14
With all new touch controls, controller support, and 16:9 rendering, our new update for DOOM & DOOM II on all platforms is our biggest one yet! We have also improved performance, and now support 120hz devices, which can be enabled in Video Options.
Celebrate DOOM's 25th anniversary with the re-release of DOOM II. This beloved sequel to the groundbreaking DOOM (1993) gave players the brutal Super Shotgun to bear against deadlier demons, and the infamous boss, the Icon of Sin.
The re-release of DOOM II includes:
- The Master Levels, 20 additional levels made by the community and supervised by the developers
To save Earth, you must descend into the depths of hell, survive demon hordes, and take part in the fiercest battle ever.
Content IncludesFrequent/Intense Cartoon or Fantasy ViolenceInfrequent/Mild Profanity or Crude HumorFrequent/Intense Horror/Fear ThemesFrequent/Intense Realistic Violence
It’s a great port of doom2 but the controls aren’t that great. I have gotten used to the touch controls but it took quite some time. If the developers aren’t gonna fix them. At least enable a way to connect a blue tooth keyboard and mouse. Keyboard and mouse does work but you can’t turn or fire your weapon. I feel like it’s such a low effort fix. They should also allow button mapping for touch controls as well. The activate button is in a weird spot on the screen. I’m just hoping they take all these comments into consideration since 90% of them are complaining about the controls. Oh and one more thing! Plz allow online multiplayer so we can go demon hunting with friends. I hope you take this review into consideration. Thank You! -David
First off, I’m going to say, this is an EXCELLENT port of Doom II! I really appreciate this last update, especially brining back the classic title screen! Now, this update made the controls and map FUNCTIONALLY WAY better than before, and the gameplay is all the better for it and much appreciated, BUT the downside is that AESTHETICALLY the control and map button icons are really bland looking. I would recommend the following: - Using the in game open bare fist sprite for the pickup/interact hand button control. - The LOOK (not the functionality) of the joystick in the last version for the current joystick, but keep the functionality of the current joystick. -Maybe add some color (but still be transparent enough to see through) to the shoot bullseye button. - The map function WORKS great but it would LOOK better as a roll or grid map icon (in color as well). -Lastly, an option to adjust control size, location and transparency would be much appreciated. Overall, this is a fantastic port of a ln undisputed gaming classic and the latest update is certainly appreciated and most definitely a step in the right direction. Please keep up the great work devs!
I’m glad Doom 2 finally has an iPhone port, but I wish they’d kept the mappable control scheme of the original Doom port from a few years back. I used to map it so it was just like this new control scheme, except I’d just slide my right thumb up to fire, and it worked perfectly. This double tap to autofire thing is kinda dumb considering half the arsenal is automatic weapons and a lot of the enemies require concentrated fire. The rhythm that you have to double tap is also oddly specific, far too slow for the kind of quick reaction time this game requires on Ultra Violence. Half the time I get it to work, it’s by accident, which made Barrels of Fun exactly the wrong kind of hell. The analogue movement makes thin platforms like in The Chasm a lot easier to navigate though, so that’s a plus. The first iPhone port just got the controls so right, I wish they could be brought back.
Great game obviously, not going into the history of it once again, but these controls don’t do the gameplay justice. Matter of fact, they are so sluggish and accidental that they full on drag the experience down. For example, it’s like playing electric guitar and having to hold it up at the same time because you didn’t buy a strap - playing’s almost impossible. These controls are like the equivalent to that. The gameplay indeed suffers as a result. If we could adjust the size and position like others have said, that just might be crazy enough to work! My fat thumbs can’t press the fire button all the time so a one size fits all approach here is NOT the way to treat such a classic
Worthless game. Terrible control. No option to increase or decrease fire “button” or open-door “button” size. No option to move buttons around on screen. Turning on run all the time turns it off. Because i can’t increase fire button size I miss pressing it often, resulting in getting pelted by enemies that should end up dead. Why do I miss the fire button? Because I have to use my right thumb to turn my character, and it never seems to stay on the same place on the screen. And it would be nice if I could open doors with my right hand and not only my left. Also, I don’t want a fire button on both the left and right. I know a touchscreen isn’t an ideal way to play an fps, but giving the player options to change the screen layout would go a long way to making this a better playable game. As it currently stands I wouldn’t waste your $5 on this.
Nothing crazy but adding the option to move some of the buttons on the screen like the shoot and action button to make it bigger smaller or just move it where ever the user would like. Another alternative could be adding the option to just tap the right side of the screen to shoot, it’ll be more comfortable especially for somebody like me with big hands. I keep missing the shoot and action button cause of my thumb covering the buttons. I believe this fix will help a lot of players and it’ll defined make me dump more hours to this convenient port of the best fps!!
Honestly I’ve been waited for Doom II on iOS for a while and for the original Doom port to be updated to work. And my prayers have been answered... almost. I’m so pumped to have these games now, but the control scheme has been updated and it is terrible. To top it off there are ZERO options to change it. Why? Both of these games are almost unplayable in the current control scheme. Guns like the chaingun are impossible to continuously fire. Rockets fire while trying to move near a wall. I know there may be some people out there who may find this control scheme usable, but please give us some options. With this current scheme I’m not going to be playing either doom on iOS anymore.
Ignore what I say below, the problem has been fixed! Easily a 5 star title and one of the greatest video games in history. Buy it immediately and revel in the retro goodness! This is a 5 star title but the dev’s broke it with the last update, over 3 months ago, removing strafe function. Doom NEEDS strafe to be played properly. FIX THIS and I will adjust my rating. Do not buy this game until and unless this is fixed, waste of money.
This is the first time that I play Doom, the only thing I can say is incredible. I knew that the game was good, but I never thought that I had so much adrenaline and satisfaction when playing, it is difficult, I will not deny it, but I am a young man who had never touched this kind of game now more and more I believe in the future I will buy in another Doom that is available for IOS. I just want them to add an option to activate 60 FPS and just make the menu a little more intuitive.
I appreciate that Bethesda has released Doom II for iOS. It’s great to see that there is still life left in this classic! Unfortunately, it feels like a step back from the original Doom port. The game doesn’t expand to fill widescreen phones. There is no gyroscope or 3D Touch support, so it’s difficult to aim and shoot at the same time. The joystick requires a swipe across center to strafe, which can be frustrating when trying to move quickly. And, most glaringly, there is no multiplayer. Before [or after?] spending $5 on this game, check out “Marathon 2: Durandal” (which is a contemporary of Doom II and is free on the App Store) to see how well a retro shooter can play on iPhone.