Meteorfall: Journey is a masterclass in mobile-first game design. It takes the deck-building roguelike genre and distills it into a brilliant 'Tinder-style' swipe mechanic. Swiping left to skip a card or right to play it makes for a tactile, one-handed experience that is perfect for commuting. The art style is heavily inspired by Adventure Time, giving it a whimsical, charming aesthetic that hides a surprisingly deep and punishing strategic core.
Every run feels fresh because of the varied heroes. Whether you're playing as the hardy Bruno or the spell-slinging Greybeard, your deck strategy must evolve based on the monsters you encounter. The balance is tight; you’re constantly weighing the need to play a powerful attack against the stamina cost it requires. It’s that rare kind of 'just one more run' game that respects your time while providing a satisfyingly complex challenge. If you love deck-builders but want something faster than Slay the Spire, this is your game.
Available on: iPhone, iPad, iPod
Version 1.0.323Fri Sep 25 2020
NEW
- PERSEVERANCE: New card added for Rose "Gain 2@ and restore 1 charge to all spells. Remove from your deck for the remainder of combat (upgrading this card reduces the cost)"
IMPROVEMENTS
- Charismatic will no longer show up for Battle Royale
BUGS
- Fixed the amount of healing done by Shadowburn
- Fixed a bug when playing as Ghost King and hitting Level 10
Meteorfall is a deck-building roguelike. You'll choose your class from one of four unique adventurers, and then set out with a deck consisting of some basic attack cards. During the course of your adventure, you'll be presented with the opportunity to add powerful new cards to your deck.
No adventure would be complete without slaying a few monsters that get in your way. In battle, you'll draw cards from your ability deck. Each time you draw a card, you'll be able to swipe right to play the card, or swipe left to skip a turn and regain some stamina.
Between battles, you'll venture through a variety of locations, represented by an encounter deck. You'll encounter blacksmiths that can upgrade your cards, temples that can help you optimize your deck, and mysterious characters that will make you all sorts of bargains.
The tactical strategy of combat micro-decisions mixed with the strategic element of deck-building provides a compelling and deep gameplay experience.
As with all roguelikes, death is permanent. You'll earn some gems that you can use to unlock new cards, but it's back to the drawing board after that. Start out with a new adventurer and set out on your quest once again.
The good news is that Meteorfall is different every time you play - you'll encounter different locations, different enemies, and different quests. Part of the challenge is adapting to the challenging situations the game puts you in, given the cards available.
Good luck hero - it's time to end the Uberlich's cycle of destruction!
FEATURES
+ Challenging roguelike gameplay with an easy-to-understand deck-building combat system
+ Procedurally generated content - every adventure is unique
+ A dozen different enemies with 7 unique bosses
+ Six heroes to choose from, each with a different starting deck and unique playstyle
+ Unlockable hero skins, each with its own starting deck
+ Discover more than 150 cards
+ Daily Challenge mode with leaderboard and gameplay modifers
+ 5 'Demon Mode' levels of difficulty to unlock
+ Unlockable cards that can be easily earned through normal play
+ Leaderboards and Achievements
+ Portrait orientation for casual one-handed gameplay
+ No ads, timers, or other freemium shenanigans
Requires iOS 9.0 or later. Compatible with iPhone, iPad, and iPod touch.Card-based dungeon crawler
Meteorfall is a deck-building roguelike. You'll choose your class from one of four unique adventurers, and then set out with a deck consisting of some basic attack cards. During the course of your adventure, you'll be presented with the opportunity to add powerful new cards to your deck.
No adventure would be complete without slaying a few monsters that get in your way. In battle, you'll draw cards from your ability deck. Each time you draw a card, you'll be able to swipe right to play the card, or swipe left to skip a turn and regain some stamina.
Between battles, you'll venture through a variety of locations, represented by an encounter deck. You'll encounter blacksmiths that can upgrade your cards, temples that can help you optimize your deck, and mysterious characters that will make you all sorts of bargains.
The tactical strategy of combat micro-decisions mixed with the strategic element of deck-building provides a compelling and deep gameplay experience.
As with all roguelikes, death is permanent. You'll earn some gems that you can use to unlock new cards, but it's back to the drawing board after that. Start out with a new adventurer and set out on your quest once again.
The good news is that Meteorfall is different every time you play - you'll encounter different locations, different enemies, and different quests. Part of the challenge is adapting to the challenging situations the game puts you in, given the cards available.
Good luck hero - it's time to end the Uberlich's cycle of destruction!
FEATURES
+ Challenging roguelike gameplay with an easy-to-understand deck-building combat system
+ Procedurally generated content - every adventure is unique
+ A dozen different enemies with 7 unique bosses
+ Six heroes to choose from, each with a different starting deck and unique playstyle
+ Unlockable hero skins, each with its own starting deck
+ Discover more than 150 cards
+ Daily Challenge mode with leaderboard and gameplay modifers
+ 5 'Demon Mode' levels of difficulty to unlock
+ Unlockable cards that can be easily earned through normal play
+ Leaderboards and Achievements
+ Portrait orientation for casual one-handed gameplay
+ No ads, timers, or other freemium shenanigans










Meteorfall: Journey is a roguelike deck-builder that simplifies complex RPG mechanics into a simple swipe-based interface. Choose one of several unique heroes and embark on a quest to defeat the Uberlich. In each encounter, you’ll decide whether to play a card (swipe right) or skip it to recover stamina (swipe left). As you progress, you'll upgrade your deck with new abilities and discover powerful synergies in this highly replayable, beautifully illustrated adventure.
Unique swipe-based card gameplay
Multiple playable heroes with distinct styles
Roguelike structure with procedurally generated runs
Charming 'Adventure Time' inspired art style
Offline play and portrait-mode optimized
The key to survival isn't just attacking; it's resting. If your stamina is low, swipe left on your cards to recover. Skipping a turn allows you to draw more powerful cards for the next cycle when the monster might be more vulnerable.
Krumit's Tale, which is a deckbuilding roguelike title, is my second commercial game (the first being the mobile-only Meteorfall: Journeys) and my first ever...
The GameDiscoverCo newsletter Sun Nov 29 2020
Looking at the iOS/Android launch fortunes of Meteorfall: Krumit's Tale, a high quality $6.99 USD premium (no IAP) title which got featured...
Game Developer Tue Dec 29 2020
A sequel to the 2018 original, the new game brings more of the same fun deckbuilding action with some great improvements.
AppAdvice Tue Jun 29 2021
After each battle, you'll choose new cards to add to your deck. Look for 'synergies'—for example, cards that apply 'Bleed' combined with those that deal extra damage to bleeding targets. Keep your deck lean to draw your best cards more often.
As a roguelike, death means you start a new journey, but you'll unlock new cards and permanent bonuses for future runs.