Meteorfall: Journey in IOS

Card-based roguelike

Walkthrough, Guilds, Tips on this special game

Our Site Score

90/100

Meteorfall: Journey is a masterclass in mobile-first game design. It takes the deck-building roguelike genre and distills it into a brilliant 'Tinder-style' swipe mechanic. Swiping left to skip a card or right to play it makes for a tactile, one-handed experience that is perfect for commuting. The art style is heavily inspired by Adventure Time, giving it a whimsical, charming aesthetic that hides a surprisingly deep and punishing strategic core.

Every run feels fresh because of the varied heroes. Whether you're playing as the hardy Bruno or the spell-slinging Greybeard, your deck strategy must evolve based on the monsters you encounter. The balance is tight; you’re constantly weighing the need to play a powerful attack against the stamina cost it requires. It’s that rare kind of 'just one more run' game that respects your time while providing a satisfyingly complex challenge. If you love deck-builders but want something faster than Slay the Spire, this is your game.

Reviewed on: Tue Feb 25 2025
Dinsun Avatar

Dinsun Review

I was skeptical of the 'swipe left/right' gimmick, but it actually works brilliantly for mobile. It turns a complex genre into something you can play with one hand while standing on a train. The art style is reminiscent of Adventure Time, which gives it a lot of personality, and each hero feels distinct enough to warrant multiple playthroughs. It’s a tight, well-designed package that respects the player's time.

My only real complaint is that it can feel a bit too reliant on luck-of-the-draw at higher difficulty levels. Sometimes the meteor falls and there’s nothing your deck could have done about it. It lacks the infinite depth of something like Slay the Spire, but for a mobile-first experience, it’s one of the best in its class. It’s honest, it’s fun, and it doesn't try to nickel-and-dime you with microtransactions. A rare find these days.

Overall Stats

Pros & Cons

  • Excellent one-handed controls
  • Charming art style
  • Fair pricing
  • RNG can be frustrating
  • Limited depth compared to PC peers
  • Repetitive music

Technical Report

Performance: Very smooth; lightning-fast load times.

Accessibility:
  • One-handed play

Audience Fit

Buy if: You like roguelike card games but want something built specifically for mobile.

Skip if: You hate RNG-heavy games or want a long, sprawling RPG narrative.

Similar Games:
  • Reigns
  • Slay the Spire

Reviewer Context

  • Reviewer: Dinsun, 40-year-old conservative critic
  • Hardware: iPhone 15 Pro
  • Playtime: 15 hours
  • Status: Beat the Meteor with 3 characters

The Game

Available on: iPhone, iPad, iPod

Version 1.0.323Fri Sep 25 2020

NEW

- PERSEVERANCE: New card added for Rose "Gain 2@ and restore 1 charge to all spells. Remove from your deck for the remainder of combat (upgrading this card reduces the cost)"

IMPROVEMENTS

- Charismatic will no longer show up for Battle Royale

BUGS

- Fixed the amount of healing done by Shadowburn

- Fixed a bug when playing as Ghost King and hitting Level 10


Meteorfall is a deck-building roguelike. You'll choose your class from one of four unique adventurers, and then set out with a deck consisting of some basic attack cards. During the course of your adventure, you'll be presented with the opportunity to add powerful new cards to your deck.

No adventure would be complete without slaying a few monsters that get in your way. In battle, you'll draw cards from your ability deck. Each time you draw a card, you'll be able to swipe right to play the card, or swipe left to skip a turn and regain some stamina.

Between battles, you'll venture through a variety of locations, represented by an encounter deck. You'll encounter blacksmiths that can upgrade your cards, temples that can help you optimize your deck, and mysterious characters that will make you all sorts of bargains.

The tactical strategy of combat micro-decisions mixed with the strategic element of deck-building provides a compelling and deep gameplay experience.

As with all roguelikes, death is permanent. You'll earn some gems that you can use to unlock new cards, but it's back to the drawing board after that. Start out with a new adventurer and set out on your quest once again.

The good news is that Meteorfall is different every time you play - you'll encounter different locations, different enemies, and different quests. Part of the challenge is adapting to the challenging situations the game puts you in, given the cards available.

Good luck hero - it's time to end the Uberlich's cycle of destruction!

FEATURES

+ Challenging roguelike gameplay with an easy-to-understand deck-building combat system

+ Procedurally generated content - every adventure is unique

+ A dozen different enemies with 7 unique bosses

+ Six heroes to choose from, each with a different starting deck and unique playstyle

+ Unlockable hero skins, each with its own starting deck

+ Discover more than 150 cards

+ Daily Challenge mode with leaderboard and gameplay modifers

+ 5 'Demon Mode' levels of difficulty to unlock

+ Unlockable cards that can be easily earned through normal play

+ Leaderboards and Achievements

+ Portrait orientation for casual one-handed gameplay

+ No ads, timers, or other freemium shenanigans


Requires iOS 9.0 or later. Compatible with iPhone, iPad, and iPod touch.

Card-based dungeon crawler

Meteorfall is a deck-building roguelike. You'll choose your class from one of four unique adventurers, and then set out with a deck consisting of some basic attack cards. During the course of your adventure, you'll be presented with the opportunity to add powerful new cards to your deck.

No adventure would be complete without slaying a few monsters that get in your way. In battle, you'll draw cards from your ability deck. Each time you draw a card, you'll be able to swipe right to play the card, or swipe left to skip a turn and regain some stamina.

Between battles, you'll venture through a variety of locations, represented by an encounter deck. You'll encounter blacksmiths that can upgrade your cards, temples that can help you optimize your deck, and mysterious characters that will make you all sorts of bargains.

The tactical strategy of combat micro-decisions mixed with the strategic element of deck-building provides a compelling and deep gameplay experience.

As with all roguelikes, death is permanent. You'll earn some gems that you can use to unlock new cards, but it's back to the drawing board after that. Start out with a new adventurer and set out on your quest once again.

The good news is that Meteorfall is different every time you play - you'll encounter different locations, different enemies, and different quests. Part of the challenge is adapting to the challenging situations the game puts you in, given the cards available.

Good luck hero - it's time to end the Uberlich's cycle of destruction!

FEATURES

+ Challenging roguelike gameplay with an easy-to-understand deck-building combat system

+ Procedurally generated content - every adventure is unique

+ A dozen different enemies with 7 unique bosses

+ Six heroes to choose from, each with a different starting deck and unique playstyle

+ Unlockable hero skins, each with its own starting deck

+ Discover more than 150 cards

+ Daily Challenge mode with leaderboard and gameplay modifers

+ 5 'Demon Mode' levels of difficulty to unlock

+ Unlockable cards that can be easily earned through normal play

+ Leaderboards and Achievements

+ Portrait orientation for casual one-handed gameplay

+ No ads, timers, or other freemium shenanigans


Ratings & Reviews

4.6 out of 5 with 462 Counts
Age Rating 13+

Screenshots

Meteorfall: Journey screenshot 1Meteorfall: Journey screenshot 2Meteorfall: Journey screenshot 3Meteorfall: Journey screenshot 4Meteorfall: Journey screenshot 5Meteorfall: Journey screenshot 6Meteorfall: Journey screenshot 7Meteorfall: Journey screenshot 8Meteorfall: Journey screenshot 9Meteorfall: Journey screenshot 10

Meteorfall: Journey is a roguelike deck-builder that simplifies complex RPG mechanics into a simple swipe-based interface. Choose one of several unique heroes and embark on a quest to defeat the Uberlich. In each encounter, you’ll decide whether to play a card (swipe right) or skip it to recover stamina (swipe left). As you progress, you'll upgrade your deck with new abilities and discover powerful synergies in this highly replayable, beautifully illustrated adventure.

Features

1

Unique swipe-based card gameplay

2

Multiple playable heroes with distinct styles

3

Roguelike structure with procedurally generated runs

4

Charming 'Adventure Time' inspired art style

5

Offline play and portrait-mode optimized

Tips

Promotion Videos

Meteorfall: Journey - Poh Rey Cardoso Gameplay (by Eric Farraro / Slothwerks) - YouTube

Related Videos

News on this game

Data Deep Dive: 'Meteorfall: Krumit's Tale' on Steam

Krumit's Tale, which is a deckbuilding roguelike title, is my second commercial game (the first being the mobile-only Meteorfall: Journeys) and my first ever...

The GameDiscoverCo newsletter - Sun Nov 29 2020

iOS/Android sales deep dive: 'Meteorfall: Krumit's Tale'

Looking at the iOS/Android launch fortunes of Meteorfall: Krumit's Tale, a high quality $6.99 USD premium (no IAP) title which got featured...

Game Developer - Tue Dec 29 2020

Meteorfall: Krumit's Tale by Eric Farraro

A sequel to the 2018 original, the new game brings more of the same fun deckbuilding action with some great improvements.

AppAdvice - Tue Jun 29 2021

Gameplays

Q&A

As a roguelike, death means you start a new journey, but you'll unlock new cards and permanent bonuses for future runs.

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