Sometimes You Die is a brilliant, meta-commentary on the nature of video games disguised as a puzzle platformer. Its central hook is ingenious: death is not a failure state, but a tool. To cross a bed of spikes, you must throw yourself onto them so that your previous corpse becomes a bridge for your next life. It’s morbid, clever, and constantly forces you to rethink your approach to level design.
The minimalist, monochrome aesthetic combined with a haunting, philosophical narrator creates an atmosphere that is both eerie and thought-provoking. The game isn't just about jumping; it’s about the value of failure. It’s a short experience, but it sticks with you long after the credits roll, especially given the clever twists it introduces in its final act. It’s a must-play for anyone who appreciates 'art-house' indie games that challenge the conventions of the genre.
Available on: iPhone, iPad, iPod
Version 1.32Thu May 17 2018
This app has been updated by Apple to display the Apple Watch app icon.
+ iPhone X
In a game, you die.
And imply that it has no effect on you.
You feel invincible in the realm behind the screen.
This one is different.
In this game, you have to die.
∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ G A M E ∙ ∙ ∙
What is your motivation?
What do you expect from this game?
Do you want to beat it?
How do you know it can be beaten?
This game plays with expectation, illusion, and reality.
∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ P U Z Z L E S ∙ ∙ ∙
Think before you act.
Who knows what it means to die behind the screen?
Is it only a number that goes up?
Pixels that change their intensity?
Solve disturbing, surprising, and malicious puzzles.
∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ D E A T H ∙ ∙ ∙
Is it possible to go through the game
without dying even once?
Will you aim for it?
∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ D I F F I C U L T Y ∙ ∙ ∙
Some think the game is easy.
I think,
those haven't discovered the hidden levels yet.
∙ ∙ ∙ ∙
slidetoplay.com > "interactive art"
appspy.com > "manipulates expectations"
148apps.com > "borderline brilliant"
ilounge.com > "messes with the players' heads"
toucharcade.com > "incredibly unique"
tabtimes.com > "extremely clever"
cultofmac.com > "must play"
pocketgamer.co.uk > "deliciously unputdownable"
tuaw.com > "play it, and love it"
80+ levels.
Hidden content.
Wow factor.
Epilepsy warning: One level includes fast flashing lights.
Requires iOS 8.0 or later. Compatible with iPhone, iPad, and iPod touch.In a game, you die.
And imply that it has no effect on you.
You feel invincible in the realm behind the screen.
This one is different.
In this game, you have to die.
∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ G A M E ∙ ∙ ∙
What is your motivation?
What do you expect from this game?
Do you want to beat it?
How do you know it can be beaten?
This game plays with expectation, illusion, and reality.
∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ P U Z Z L E S ∙ ∙ ∙
Think before you act.
Who knows what it means to die behind the screen?
Is it only a number that goes up?
Pixels that change their intensity?
Solve disturbing, surprising, and malicious puzzles.
∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ D E A T H ∙ ∙ ∙
Is it possible to go through the game
without dying even once?
Will you aim for it?
∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ D I F F I C U L T Y ∙ ∙ ∙
Some think the game is easy.
I think,
those haven't discovered the hidden levels yet.
∙ ∙ ∙ ∙
slidetoplay.com > "interactive art"
appspy.com > "manipulates expectations"
148apps.com > "borderline brilliant"
ilounge.com > "messes with the players' heads"
toucharcade.com > "incredibly unique"
tabtimes.com > "extremely clever"
cultofmac.com > "must play"
pocketgamer.co.uk > "deliciously unputdownable"
tuaw.com > "play it, and love it"
80+ levels.
Hidden content.
Wow factor.
Epilepsy warning: One level includes fast flashing lights.






Sometimes You Die is a thought-provoking puzzle platformer that subverts the traditional concept of 'Game Over.' Players control a simple square through a series of dangerous levels where hazards like spikes and saw blades are unavoidable. The twist is that your character's 'corpses' remain in the level, allowing you to use them as platforms or shields to reach the exit. Accompanied by a cryptic narrator, the game explores themes of life, death, and the structure of video games themselves.
Unique 'death-as-progress' mechanic
Minimalist monochrome graphics
Philosophical narration
Hidden secrets and twists
Atmospheric sound design
When faced with a wide gap of spikes, jump into the middle of the pit. Your corpse will land there, providing a safe platform for your next spawn to jump on and clear the rest of the gap.
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Every time you die, your body stays in the environment. You can stack bodies to reach high ledges or fill pits. The level only resets if you choose to restart it manually.
The game features around 80 levels, including several secret stages that challenge your understanding of the game's rules.