Feed The Head is less of a game and more of a digital interactive sculpture that defies traditional logic. Created by the surrealist masters at Vectorpark, it invites you to interact with a blue, floating head. There are no instructions, no UI, and no clear objectivesβjust a series of bizarre, hilarious, and often unsettling transformations triggered by your pokes and prods.
Everything about this experience is meticulously crafted, from the smooth, hand-drawn animations to the tactile sound design. It rewards curiosity in the purest way possible. You might pull on the nose and watch it turn into a bird, or feed the mouth and trigger a psychedelic sequence of events. Itβs a masterpiece of interactive art that proves mobile devices are a perfect medium for surrealist play.
Available on: iPhone, iPad, iPod
Version 2.16Sat Feb 02 2019
Resized for newer devices.
The iOS adaptation of our classic surrealist toy. Poke the Head. Prod the Head. Tug the Head... but most importantly, Feed the Head. A living cartoon, the Head will unfold and transform in surprising, startling, and hilarious ways.
We won't spoil the fun by giving away too much, but we guarantee there is no other app quite like this one.
Requires iOSΒ 8 or later. Compatible with iPhone, iPad, and iPodΒ touch.The iOS adaptation of our classic surrealist toy. Poke the Head. Prod the Head. Tug the Head... but most importantly, Feed the Head. A living cartoon, the Head will unfold and transform in surprising, startling, and hilarious ways.
We won't spoil the fun by giving away too much, but we guarantee there is no other app quite like this one.










Feed The Head is a classic surrealist toy adapted for iOS. In this 'living cartoon,' players interact with a blue head that reacts to touches in unexpected ways. There are no levels or scores, only the joy of discovery as the head unfolds and transforms through a series of dream-like sequences. It is an experience designed for the curious, blending art and play into a unique digital toy.
Unique surrealist art style
Hand-drawn animations
No instructions or UI for pure discovery
Interactive physics-based play
There is no set path. Try pulling, clicking, and dragging different features like the eyes, ears, and nose to see what happens next.
The gameplay is entirely touch-based, focusing on experimentation with the character's features to trigger various animations.
There is no traditional 'winning'βthe goal is to find all the hidden interactions and complete the head's transformation cycle.