Plz add untimed mode (and ability to toggle off boosters)
Mon Oct 06 2025 SirYeetsHi. Hello. I love the core gameplay of this game, the specific “shift pieces around to get each pieces to their specific exit” is something you don’t tend to see a ton of. If you could add an untimed mode with extra-hard levels that I could spend a ton of time letting my brain chew on, that would be awesome, as the timer and subsequent “candy-crushification” is this game’s biggest weakness, in my eyes.
Also, please add an option to turn off the “Adventurer’s bonus” or whatever it’s called. I want to beat every level legitimately without using boosters, and a booster that makes the level easier that deploys upon start-up is incredibly annoying. I’ve been resetting the level - loosing a life each time - to avoid using this booster, which effectively halves my playtime each session. Please. I’m here for a brain game, not a quick dopamine hit. I get more satisfaction when I complete a level legitimately than when I cheat it, and I just want the opportunity to complete every level on my own without any help.
Anyways, excellent base gameplay, I would love it if you released a separate game mode and/or entirely new application that removes the gacha and candy-crush slop and focuses exclusively on the logic-puzzle elements of this game, because beneath the layer of micro-transaction and gambling-pop-up nightmare is a truly fun and innovative gameplay experience.
Cute, hard, and critiques
Thu Dec 18 2025 Morning_Star_42Adorable. The little guys have very smooth and intuitive movement, it’s easy to control them where I want them, so good job coding! I have a criticism about the color of the holes not clearly matching the color of each gecko. I don’t know why some homes have stripes when none of the geckos do. I’d suggest adding a layer of patterns to more easily differentiate similar colors, this would also help appeal to slightly colorblind people. The levels get VERY challenging very quickly. Needs the option to toggle on or off the timed mode. All games are timed by default, and I need relaxing games while wrack my brains trying to figure out the puzzle. I ain’t the brightest lightbulb in the shed apparently, but the premise of the game is still adorable and interesting and I would like to play, too! But alas, not smart enough to progress past a certain point. Ads are unobtrusive, I appreciate that.
Fun concept, but it’s a slot machine
Wed Nov 12 2025 Oscy999Game has ridiculous low timers that force you to use coins to get extra seconds, have to remove ads and spend real money realistically to beat some levels even though technically every level can be beaten without, as long as your brain is an AI. Updates lower timers and debuff power-ups, i know this for a fact because i’ve watched some tutorials where clocks have 1:25 seconds but i get 1:00. Play “Slime hole out” which is the same exact thing but you can choose to watch an ad to ad 30 seconds instead of paying money for every little thing. So angry at myself for the obscene amount of money i let this game take me for. It was perfectly developed if making money was the only goal. Just addicting enough to want to play but way too hard to have a chance and most of the levels especially higher up. Also they add season passes that expire before you can get to the final reward unless you turn this game into your life….. disappointed such a fun concept just completely ruined by greed….. could have easily made money without the dirty tricks
Games are supposed to be fun…
Tue May 13 2025 SneezarooI like this game in general but am finding it more frustrating than fun recently. I’m currently on level 83 and now it seems that every other level is labeled either “Hard” or “Very Hard”. It is nearby impossible to move any of the geckos enough to get one in their hole and start making progress. Even if I finally get one in the hole, half the time has elapsed and there is no way to complete the level in the remaining time. I guess the business model is based on the notion that some or most players will buy the extras to complete the hard levels but I think more people will just give up playing altogether. Developers would do better in the long run to make their games a little easier and retain their player base over time in my opinion. We play games to relax and have fun, not get frustrated constantly. I don’t mind paying a little for games that I can enjoy. This game would be so much better if they made the hard levels around 15% less hard (fewer walls, one less gecko, more time, etc).
Great game - some annoying aspects of the app
Thu Jan 08 2026 KiffzThe game itself is amazing, it’s challenging, fun, and has a good look to it. I wish there was a version where we didn’t lose lives so I could keep playing for longer, even something like a set of daily challenges that weren’t connected to lives would be great. My two big complaints are that you’re forced to watch an add in between every game, I get making money but it really kills the vibe of the game to get a kalshi add between every puzzle, and I wish the option to pay 900 coins wasn’t in the exact same spot as the try again button on the next page. I’ve wasted probably a few thousand coins by accidentally clicking that button when I didn’t want to.
Fun, but Quickly Infuriating
Thu Oct 30 2025 logolepskayThis game started out as fun at first, but it gets rather infuriating rather quickly. After every single level, no matter what, you will see an ad. All the changes that happen to the geckos make the game hard to enjoy, because the mechanics become wonky, and there’s too many rules to try and work with. And I understand that the point of the clock is to provide a challenge, and that can be a lot of fun sometimes, but other times, there’s hardly any time at all to get everyone where they need to be, and that’s with me going as fast as I can. I got to the “sleeping gecko” update with the platforms, and I deleted the game. It was becoming ridiculous—if I wanted to play Tetris, I would play Tetris.
I loved this game at first, I got rather far, but I’m done. It’s infuriating and hardly enjoyable anymore.
Zen mode?
Sun Nov 09 2025 RainaJ7I will start off by saying that I have been enjoying the game. I enjoyed the additional level things, and I appreciate that new gimmicks are added to make the levels different. Better yet, I love the fact that the timer on the levels doesn’t start until you tap the screen, as it gives you time to analyze the puzzle.
That said, I wish there was a mode where there was no timer. A zen mode or something. I understand that most of the economy is based on the timer, so I wouldn’t expect to gain as much currency when doing timerless levels. However, it’d be really helpful to players who are struggling with that one level to at least keep playing the game. Also, it’d just be more of a relaxing level.
Why is the icon a stoned gecko?!
Sat Jan 10 2026 UndeadorionStandard extortionate nonsense. Actually fun and addictive but with an exponential and unnecessary difficulty curve. Some level flat out can’t be finished without multiple boosters and continues. Don’t expect a break because after level 300 most levels are marked as hard or very hard. Which is mostly just the time limit, which is so astronomically short there’s zero chance of finishing without dropping ten bucks on boosters and blowing it all on one level.
They dangle this randomized booster spin wheel at the start of each level. But you have to beat 10 levels to start it. And the moment you fail even 1 level you lose it and have to beat 10 again. With back to back high difficulty levels you’ll be lucky to keep it for 2 levels in a row.
And inexplicably now the icon features a blatantly stoned gecko complete with bloodshot eyes?????