That Level Again is a masterclass in 'less is more.' On the surface, it looks like a basic, perhaps even lazy, asset-flip platformer because every level is identical. But that is precisely the point. The genius lies in how the developer, IamTagir, forces you to rethink what a 'level' actually is.
One moment you are jumping over spikes normally, and the next you realize the 'jump' button has swapped places with the 'pause' button. A few levels later, you might find that the solution isn't even on the screen—you might need to plug in your charger or turn down your phone's volume. It breaks the fourth wall constantly and with great humor. It’s a short experience, but one that stays with you because of how clever the 'aha!' moments feel. For anyone who enjoys 'Portal' or 'The Stanley Parable,' this is a must-play mobile gem.
Dinsun here. This is the kind of indie creativity I live for. It’s incredibly simple—one room, one character, one goal—but it’s constantly surprising. It forces you to think outside the game itself. Without giving too much away, you might find yourself messing with your phone's volume or brightness just to solve a stage.
It’s short, and once you know the solutions, there’s zero reason to go back. But that first playthrough is a masterclass in 'less is more.' The aesthetic is grim and minimal, which fits the repetitive nature of the puzzles. It’s a bit of a 'one-trick pony,' but it’s a very good trick. This is a must-play for anyone tired of cookie-cutter mobile games.
Performance: Runs perfectly on any device; light as a feather.
Buy if: You love lateral thinking and clever indie puzzle games like 'Portal' or 'Baba Is You'.
Skip if: You want a long, content-rich experience with high-fidelity graphics.
Available on: iPhone, iPad, iPod
Version 1.75Thu Dec 18 2025
-Fixed a bug on level 35
-Added text after level 98
Sorry it took so long
Requires iOS 15.0 or later. Compatible with iPhone, iPad, and iPod touch.A small logic game where all levels are the same but ways to win are not
You are in the room with spikes, platform, a button and a door. Seems easy, doesnt it?
• 96 non-unique levels
• 96 unique ways to win
• And anew immortal hero that rises from the dead
It's my first game. Enjoy










That Level Again is a minimalist atmospheric puzzle game that challenges the player's perception of repetition. While every level features the exact same layout—a spike pit, a button, and a door—the mechanic required to progress changes every single time. Sometimes the solution is found within the game controls, other times it requires interacting with your device's hardware settings or interpreting cryptic clues provided on the screen. It is a brilliant meta-commentary on mobile gaming that keeps players guessing until the very end.
96 unique levels
Atmospheric soundtrack
Meta-puzzle mechanics
Minimalist art style
Each level has a title at the top of the screen. This title is your only hint. If it says 'Don't move,' try staying still. If it says 'Blue button,' look for something blue. Success depends on taking these literal or metaphorical hints and applying them to the single-room environment.
You control a small character with basic left, right, and jump movements. The goal is always to reach the exit door. However, the door may be locked, invisible, or require a specific sequence of actions to trigger. You must experiment with everything from screen brightness to volume buttons.
Pay close attention to the level name. If you are still stuck, the game offers a hint system (lightbulb icon) that can provide a more direct solution.