Pilgrims is a masterclass in whimsical, experimental game design from the geniuses at Amanita Design. It’s less of a traditional puzzle game and more of a 'playful interaction' engine. You have a set of characters and items represented by cards, and you simply drag them onto a scene to see what happens. The joy is in the experimentation—seeing how a grumpy priest reacts to a bottle of ale or a hungry bear is consistently funny.
The animation is top-tier, featuring the beautiful, hand-drawn 'grimy-storybook' aesthetic that Amanita is famous for. There is no 'Game Over' here, only funny outcomes and secret achievements to discover. It feels like playing through a living folk tale. The soundtrack and sound effects are tactile and immersive, making every click feel important. It is a short experience, but it’s so rich with personality and charm that it’s an essential play for anyone who loves indie games.
Look, Amanita Design knows how to craft an atmosphere, and Pilgrims is no exception. It’s a brief, delightful romp through a storybook world that feels alive, thanks to that signature hand-drawn aesthetic and Floex’s fantastic score. As Dinsun, I’ve seen enough 'epic' adventures to appreciate something that doesn't waste my time with fluff. The card-based interaction system is intuitive; you’re not just clicking on objects, you’re experimenting with character chemistry. It’s less about 'winning' and more about seeing what happens if you give a grumpy priest a bottle of booze.
That said, let’s be realistic. This isn't a 'game' in the traditional sense that will challenge your intellect for weeks. It’s an interactive vignette. You can finish the main thread in under an hour. While the 45 achievements encourage you to find alternative solutions, the mechanical depth is shallow. It relies heavily on its charm and the 'what if' factor. It’s a polished piece of software, but for those of us who grew up on Sierra or LucasArts, the lack of inventory complexity makes it feel a bit like a lightweight snack rather than a full meal.
Performance: Flawless performance on mobile; zero frame drops noticed during card transitions.
Buy if: You value artistic direction and experimental gameplay over long-form complexity.
Skip if: You want a deep RPG or a puzzle game that requires intense logical deduction.
Available on: iPhone, iPad, iPod
Version 1.1.5Fri Sep 13 2024
Minor technical update.
Try for free. In-app purchase the full game.
Pilgrims is a playful adventure game, created by the team behind Machinarium and Samorost. Roam the land as you please and make new friends, share a laugh with your fellow travelers and help them complete their little stories, your way. How many different solutions can you find?
It is most enjoyable if you’re into:
- Playfulness: Don’t beat it - play with it! Solve the various tasks using dozens of items and unique characters without being obliged to follow a single designated path.
- Replayability: Packed with 45 achievements, Pilgrims is a game designed to be played through more than just once. Can you collect them all?
- Hand-crafted appeal: Hundreds of unique animations and custom made sound effects result in countless humorous and unexpected outcomes. Try to discover as many as you can!
- Original music: Floex (Machinarium, Samorost 3) is back at it with his mix of live instruments and organic electronics, joined by guests on guitar or clarinet.
Requires iOS 13.0 or later. Compatible with iPhone, iPad, and iPod touch.Try for free. In-app purchase the full game.
Pilgrims is a playful adventure game, created by the team behind Machinarium and Samorost. Roam the land as you please and make new friends, share a laugh with your fellow travelers and help them complete their little stories, your way. How many different solutions can you find?
It is most enjoyable if you’re into:
- Playfulness: Don’t beat it - play with it! Solve the various tasks using dozens of items and unique characters without being obliged to follow a single designated path.
- Replayability: Packed with 45 achievements, Pilgrims is a game designed to be played through more than just once. Can you collect them all?
- Hand-crafted appeal: Hundreds of unique animations and custom made sound effects result in countless humorous and unexpected outcomes. Try to discover as many as you can!
- Original music: Floex (Machinarium, Samorost 3) is back at it with his mix of live instruments and organic electronics, joined by guests on guitar or clarinet.


















Pilgrims is a playful adventure game created by the award-winning team behind Machinarium and Samorost. Roam the land as you see fit, meet a cast of quirky characters, and solve puzzles using your wits and a deck of interactive cards. There is no single correct way to play; instead, the game encourages you to try different combinations of characters and items to uncover nearly 50 unique outcomes. With its beautiful hand-drawn art and immersive sound design, Pilgrims is a delightful and non-linear journey that rewards curiosity and humor.
Delightful non-linear adventure gameplay
Stunning hand-drawn art and animation
Highly replayable with dozens of unique outcomes
Atmospheric acoustic soundtrack
Premium ad-free experience
Don't just look for the 'solution.' If you have a character like the Robber, try using her for every interaction, even if it seems wrong. The game tracks 'Achievements' based on the funny fails you find, and you can only see the true ending by seeing a wide variety of these interactions.
The developer's hub for game info and soundtrack links.
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Each character you recruit becomes a card in your deck. To interact with the world, drag a character card onto the screen, and then drag an item card onto them. Watch their reactions carefully; their animations will hint if they are close to a solution or if you need to find a different approach.
A single playthrough takes about an hour, but the game is designed to be replayed multiple times to discover all the hidden interactions.