Hocus 2 is a masterclass in minimalist puzzle design, taking the impossible geometry of M.C. Escher and turning it into a tactile, zen-like experience. The sequel improves on the original by introducing new mechanics like rotating sections and more complex color-based puzzles, all while maintaining the serene, pressure-free atmosphere that fans loved.
The game challenges your spatial reasoning in a way that feels like a mental massage rather than a chore. Sliding the red cube through these 'impossible' 3D structures is incredibly satisfying, especially when you finally wrap your head around a perspective shift that seemed impossible just moments ago. It is a perfect 'coffee break' gameβeasy to pick up, visually stunning, and deeply clever.
Dinsun here. I appreciate a game that knows exactly what it is and doesn't try to fluff itself up with nonsense. Hocus 2 is a pure logic puzzle. It takes the 'impossible geometry' concept and pushes it just far enough to be challenging without becoming an exercise in frustration. The minimalist design is its greatest assetβno flashing lights, no daily login rewards, just you and the shapes.
While it's a solid improvement over the first, it can be a bit one-note. Once you 'get' the trick of a specific level, the execution is just a matter of clicking. It lacks the emotional resonance of something like Monument Valley, but as a pure mechanical puzzle, it's respectable. Itβs the kind of game you play on a train to keep your mind from rotting.
Performance: Flawless performance; the simple graphics run perfectly on all supported devices.
Buy if: You love perspective-based puzzles and M.C. Escher's artwork.
Skip if: You need high-paced action or a story to keep you interested.
Available on: iPhone, iPad, iPod
Version 1.6Wed Feb 17 2021
β’ critical bug fix
hocus. is continues. This time everything is dynamic. It has new mechanics and illusion combinations with so many creative solving possibilities.
β’ 85 hand-crafted creative levels
β’ 9 different mechanics
β’ designed & developed by Yunus AyyΔ±ldΔ±z
β’ music by Benjamin Tissot
Requires iOSΒ 11.0 or later. Compatible with iPhone, iPad, and iPodΒ touch.inspired by M.C. Escher famous drawings
hocus. is continues. This time everything is dynamic. It has new mechanics and illusion combinations with so many creative solving possibilities.
β’ 85 hand-crafted creative levels
β’ 9 different mechanics
β’ designed & developed by Yunus AyyΔ±ldΔ±z
β’ music by Benjamin Tissot










hocus 2 is the sequel to the critically acclaimed minimalist puzzle game. It features 100+ hand-crafted levels based on optical illusions and impossible shapes. Players must guide a cube through 3D structures, utilizing new mechanics like rotating parts and multi-path logic. With a relaxing soundtrack and no timers, it offers a pure, meditative puzzle-solving experience.
85+ hand-crafted levels
Impossible 3D geometry
Relaxing, ambient soundtrack
Minimalist aesthetic
When stuck, look for the dot indicators. These show which directions are valid, often revealing paths that appear disconnected from a standard perspective.
The developer's portfolio of minimalist puzzle games.
They started an indie mobile game studio called GameBra.in and came to town because their game Hocus had been nominated by Casual Connect as one of the best...
VentureBeat - Thu Sep 28 2017
Gamebra.in just released Pocus recently, but the studio is back with another neat puzzler coming in April called Cut.
TouchArcade - Sat Oct 28 2017
Swipe to move the cube along the lines. Focus on collecting all target points to trigger the level exit, paying attention to how shapes overlap.
No, Hocus 2 is a premium experience focused on a relaxed, uninterrupted puzzle-solving flow.