Getting Over It, developed by Bennett Foddy, is a punishing climbing game that tests your patience and skill. You control a character in a pot, using a hammer to climb a treacherous mountain filled with obstacles. With no save points, a single mistake can send you sliding back down, losing significant progress. The game features philosophical narration by Foddy, adding a unique layer to the experience. Designed to evoke frustration and triumph, it’s an homage to the 2002 B-Game 'Sexy Hiking,' but with Foddy’s original spin. The median completion time is around 5 hours, though some players report taking much longer. Available on iOS, iPadOS, and visionOS, it requires iOS 13.0 or later and supports multiple languages including English, Simplified Chinese, Korean, Japanese, and Russian. The developer does not collect any data, ensuring user privacy.
The core mechanic involves swinging the hammer to grip surfaces and propel yourself upward. Practice precise mouse or touch movements to control the hammer’s arc. Start by familiarizing yourself with the initial rocks and trees, as these early obstacles teach you the game’s physics. Momentum is key—use smooth, deliberate swings to avoid overshooting or slipping.
Key sections like the 'Devil’s Chimney' and the 'Slide' require patience. For the chimney, angle your hammer to hook onto small ledges and avoid overextending. On the slide, maintain a steady rhythm to avoid falling back to earlier sections. Falling is part of the process—each failure helps you learn the terrain.
The game is designed to make you fail repeatedly, but each fall teaches you to adapt. Players report that areas like the tower or shopping cart become easier with practice, turning impossible jumps into manageable challenges. The emotional rollercoaster of progress and setbacks is central to the experience.
For advanced players, speedrunning is a popular way to replay the game. Top players have reduced completion times to under 5 minutes, but this requires mastering every section and exploiting physics quirks. Be cautious on mobile, as some report lag affecting precise movements.
The median completion time is around 5 hours, but it varies widely. Some players finish in 2 hours, while others take much longer due to the game’s difficulty and lack of checkpoints.
While playable on mobile, some users report lag and control issues, especially at high frame rates. The game was originally designed for PC, so touch controls may feel less precise.
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