★★★★★ Fun puzzle game
Sat Jan 23 2021 SlarrgI enjoyed the game and played it straight through. The gameplay is smooth and the puzzles are interesting. I hope to see the game expanded with new levels and would welcome a randomized mode that just builds on-the-fly towers outside of the leveling system as this would be a great game to just zen out and play throughout the day as a diversion.
There are a couple of issues. Like most AA games, there is nothing explaining how the game works, what objectives need to be met, nor how scores are calculated. Even after playing all the way through, there are things I’m not really sure about: why do shots sometimes seem to do nothing? Should I be trying to create cascading tower destruction or shoot while it’s crumbling to get higher scores? Why do adjacent blocks of the same color clear sometimes and not others? Why do the bombs clear for a hit next to them sometimes and not other times? I have no clue whether I should clear the balconies or focus on the main tower, neither seems to work particularly well with the available ammo. And, so on.
Also, I’m not a fan of iPad games with a portrait orientation in general and prefer to play games in landscape. However, if it must be portrait, though, it should support upside-down so it can be played handheld while plugged in without having the cable stabbing you in the chest while you play.
★★★★★ Loads of fun. One bug that can ruin your score.
Sun Dec 25 2022 BuckysLeftArmThis game really is a ton of fun. It’s basically Jenga but you are aiming for the complete opposite. But there is one problem that is constantly killing my score. Once you get towards the bottom of the tower and you tap the block you want to shoot at, instead, most of the time, it will switch the block color between the two options you have on each turn. After a while of trying to tap as precisely as possible and it just switching every time I, more often than not, shoot the wrong color and use a shot that I did not intend. Given that a big part of the end level score is based on how FEW shots you use, this can be a bit of a frustrating issue. Perhaps tweaking the UI so the area tapped to trigger the shoot touch event is in the middle while the switch color touch event area is off to the side. The graphic could be a canister similar to those games where you are trying to break objects of the same color to get them to fall. Sort of like a loaded pinball machine. Might require a bit more model rendering and such but it would definitely fix the problem.
★★★★★ A fun game worth a look
Tue May 31 2022 RyhanonThis is a fun game and worth a look. I previously was a bit annoyed because of a game breaking bug I encountered but the developers fixed the issue pretty quickly and I’ve been having a blast since.
The only real criticism I have is that the difficulty curve of the game seems out of whack. I’ll play a dozen levels back to back with barely a challenge and then get stuck on one level for quite a while, struggling to hit all objectives, let alone 3 stars - only to go back to super easy levels right afterward.
Beyond that, I’d like to see something more akin to a “puzzle” mode - where you have to really think about how to take down the tower in a strategic way as opposed to the almost mindless levels that permeate the game right now. As satisfying as it is to take down each tower it gets a bit boring after a while because none of the levels really offer a puzzle-like challenge.
★★★★★ Spire Blast’s unlucky number... 🤭
Mon Feb 01 2021 janek.laskiTo be honest I had to think, twice about getting this game, I really underestimated it. I finally installed it and started playing. At first it was just what I thought it was, knocking down tower, but as I played on I discovered goals and power ups. And the levels got more challenging, I was stuck on level 22 for 49 minutes! 😆 It’s so interesting how knocking down a tower can be so hard! The graphics and animations are amazing, and I he never ran in to a glitch yet! Ever single level is a bit more challenging, but not in a bad way. It is also very creative, it kinda reminds of candy crush, but I would play spire blast instead anytime! This game is for anyone who likes squishing slime, or popping bubble rap because this game is extremely SATISFYING. This game is my new favorite, with “what the golf” and “lego brawls”.
Week later:
I reach level 36 an as soon as click play, the game crashes, I tried like millions of times, nothing helps... (I am playing on a iPad 14, I dunno the details.) This really disappoints me because this game is so fun, and I am going to have too wait until you devs fix it. Sadly I also re-gave this game three starts, because of this glitch, from five stars, to three...
★★★★★ Decent game with preventable design flaws
Sat Jun 28 2025 Mudak326This developer is a master at making games that, when played on devices that offer haptic feedback, take full advantage of the sensory experience. (See also Helix Jump and the best of them all, Castle Crumble). That’s part of what makes this game a little disappointing: the haptics here just aren’t as good as their other games.
But the haptics aren’t the only thing that leaves you wondering why they made the choices they did. The map is cluttered and confusing, to the point that it’s not always immediately obvious what the next level to play ought to be (pro tip: the next level is the one with no stars under it, despite what your first instinct should point to). And worse yet: there’s an in-game feature that allows you to swap the type of projectile you’ll use next, and yet it stands inexplicably in the middle of the prime area where you’d drag to rotate your target. I can’t tell you the number of times where I’d inadvertently swapped projectiles and therefore wasted a shot as I aimed with what I thought was the one I was planning to use.
★★★★★ Should be fun but isn’t.
Thu Feb 04 2021 ProtodadI don’t know what’s up with this game. The first few levels make sense where you can target just the right blocks to get a chain reaction of toppling. After level 4 or so you get blocks just stacked vertically on each other so shooting out the bottom stack does...nothing. The blocks just drop straight down. You seem to get a smaller bonus from toppling large sets of blocks than just shooting 1 large block of color which takes away any strategy. To top it off, the game just slams you into a wall before level 10. No idea why it’s set up that you can get 3 stars and still fail a level. Apparently I just have to spam power ups.
Seriously though, the worst design seems to be that the unbreakable blocks below (which impede your progress) are based on the location of the highest block above it, not the total number of blocks left. You can completely remove 75% or more of the available blocks and still the unbreakable ones down move down because one “spire” of 10 blocks is still tall.
★★★★★ Had been fun, had been looking forward to the new levels...
Sat Mar 27 2021 random9qEvery tower is more wobbly than it had been, especially the higher level towers. Some can’t be completed without power ups. Some can’t even be completed *with* power ups. What had been a fairly chill puzzle game now feels like an impossible race to beat the goals before everything falls over. (Don’t take a puzzle game like this and turn it into a twitch game? Please?)
Honestly, I feel like the goals in the game are a little strange. Making them _optional_ might make sense, and could open up an alternate play mechanic where the goal IS to see how quickly (time) or efficiently (fewest thrown balls) one can get to the bottom, the goals just being bonuses or there for replayability.
But if I ground out forty and more of each power up waiting for the update to come out, and I’m actually burning through those “extras” several times faster than I can generate them and *still* stuck not being able to make those goals, something’s out of balance.
★★★★★ Battery drainer and now it won't launch
Mon Mar 07 2022 snarkDADminUpdate: I decided to try it again and even in energy saver and low graphics. Even worse, they've added some virtual pet garbage that gets in the way and can't be turned off. This feels like a free to play app that I half expect to start pestering me for microtransactions instead of an Apple arcade game. Removing it again, and this time, I won't be reinstalling it.
Original review:
Drains battery faster than any other game I've ever played on iOS and it makes the device get crazy hot. I beat a level earlier and it crashed right as it ended the completion animation, then all my apps would crash within a couple seconds of opening until I restarted the phone. Thankfully only this app will no longer open. It's a shame, because the game is fun. However, now I cannot play it, and frankly I'm tired of plowing through so much battery in the course of 30 or so minutes of play time during the few downtimes I get during the day. Plenty of other great casual games I can play that don't turn my device into a glorified hand warmer.