Card Crawl 2 is the gold standard for mobile game sequels. It takes the elegant, simple core of the original and expands it in all the right directions without losing the 'pick-up-and-play' magic. The addition of distinct hero classes completely changes the game—playing as the Mage feels like a different puzzle compared to the Warrior.
The presentation is top-notch. The quirky, hand-drawn art style has so much personality, and the sound design makes every card flip feel satisfying. I particularly love the new meta-progression in the Tavern; it gives you a reason to keep coming back even after a failed run.
It’s rare to find a game that is this well-balanced for short bursts of play. It’s deep enough to satisfy hardcore strategy fans but accessible enough for anyone who knows how to play Solitaire. It is, quite simply, a must-have on any iPhone.
The first Card Crawl was a masterclass in mobile-first design, and the sequel mostly keeps the flame alive. It’s a smart, calculating game that respects your time—no small feat in 2024. The mechanics are tight, the art style remains unique, and the tactical decisions actually matter. However, it feels more like an expansion than a true '2'. The new card types and abilities are nice, but they don't fundamentally shift the experience. For a conservative gamer like me, I appreciate the consistency, but I was hoping for a bigger leap in complexity. Still, it’s one of the few games on this list that actually understands what makes a game rewarding: meaningful choices within a well-defined set of rules.
Performance: Polished and bug-free; optimized for mobile portrait play.
Buy if: You like tight, roguelike card games with zero fluff.
Skip if: You want an epic narrative or a casual, easy-to-win experience.
Available on: iPhone, iPad, iPod
Version 1.0.5Thu Apr 16 2026
Hello,
this is another bug fix and gameplay improvements update.
If you haven't yet, please rate and review the game!
What's new?
Added: Purchase option for card variants after unlocking 40 cards.
Added: Quick load for the last played game from the main menu.
Changed: Creates can be sold by dragging them onto the hero (accessibility).
Changed: When the board is cleared with left over action points, consumed hand slot cards get cleared as well.
Changed: Optimized game service auto login flow for users declining to login.
Changed: Optimized Tooltip positions.
Changed: Barde to be the only attackable card via sword / spell attacks, but lets other monsters attack the player.
Changed: Stomp to "Deal damage to all revealed attackable cards in this column, equal to half the value of this column's top card."
Changed: Weekly trial mode available for all days.
Changed: Death warning removed for redundant states.
Fixed: Delve result shows wrong dealer and coin animation.
Fixed: Tooltips stay on screen when tooltipped card is removed.
Fixed: Card descriptions in constructed menu.
Fixed: Closing the merchant tutorial after the spell purchase hard locks the game.
Fixed: Cheater scores in leaderboards.
Fixed: Slime Boss does not save its maximum value.
Fixed: After the death warning is canceled, the next card you pickup is clipping below the player UI.
Fixed: Chest drop chances not correctly displayed in Russian.
Fixed: Mushroom can target a sold card.
Requires iOS 13.0 or later. Compatible with iPhone, iPad, and iPod touch.Card Crawl 2 is a solitaire dungeon crawler card game. Grab your deck and dive into exciting new game modes, battling your favorite tavern dwellers.
Defeat tricky monsters, collect gold, and unlock powerful spell cards, new equipment, and a cast of new and familiar hero cards.
About the Game
Card Crawl 2 is the official sequel to the beloved original. Once again, you’ll face Hoerni and his friends in clever solitaire-style card battles.
This time, a brand-new core mechanic is introduced. Instead of just 4 dungeon cards, you now play with up to 16 cards stacked across 4 columns.
Sort, equip, and sell cards to outwit every monster in the deck. Harness plenty of new spell cards and, for the first time, add equipment items to your runs, which add a whole new layer of strategy.
Grow your collection and take on a variety of offline and online game modes that will test your skills with each of the newly added hero types.
Features
-> Fresh twist on Card Crawl’s core gameplay
-> Strategic solitaire-style card battles
-> Collect and master new spell cards and equipment
-> Unlock hero cards with unique abilities
-> Play across new and familiar game modes
-> Compete with others in the Weekly Tavern Crawl
-> Unlock achievements, new cards, and tavern art
-> Cloud saves and Game Center support
Terms of Use (EULA): https://www.apple.com/legal/internet-services/itunes/dev/stdeula/










Card Crawl 2 is the highly anticipated sequel to the hit dungeon-crawler solitaire game. The core loop remains as addictive as ever: players are dealt a deck of 54 cards and must clear the dungeon by managing their health, equipment, and monster encounters. This sequel introduces multiple playable characters, each with unique abilities, expanded card types, and a new 'Tavern' hub where players can engage in mini-games and upgrade their gear. It’s a perfect mobile game designed for quick sessions with infinite depth.
Multiple playable heroes with unique skills
Brand new 'Tavern' hub world
Hundreds of new items and ability cards
Daily dungeon challenges
Beautiful hand-drawn art style
You only have four slots for cards. Always try to keep at least one slot open for health potions. If you get overwhelmed by monsters, use an 'Ability Card' to clear a path without taking damage.
Unlike the first game, each hero now has a unique active skill. The Warrior can bash shields for damage, while the Thief can swap a card's position to avoid a deadly monster.
Not at all. Card Crawl 2 stands perfectly on its own and includes an excellent tutorial.