Might & Magic: Fates TCG is a breath of fresh air for fans of the franchise who have been waiting for a mobile experience that actually respects the tactical depth of the source material. Unlike many modern CCGs that feel like simplified 'math' games, Fates leans heavily into the positioning and lane-management mechanics that made 'Duel of Champions' a cult classic. The six factions feel distinct; playing as the Inferno requires a high-risk, high-reward aggression that feels fundamentally different from the defensive, heal-heavy playstyle of the Haven.
The lane-based combat is where the game truly shines. It isn't just about playing the strongest card; it's about anticipating your opponent's movement and managing your limited resources. The visual fidelity of the card art is exceptional, blending the classic fantasy aesthetic with crisp, modern animations that make the board feel alive. While the meta is still evolving, the inclusion of a robust solo campaign ensures that even players who are wary of the competitive ladder have dozens of hours of content to sink their teeth into. It's a polished, deep, and rewarding strategic experience.
As someone who grew up with the strategic depth of early Might & Magic, I approached this with skepticism. Surprisingly, Ubisoft hasn't completely fumbled the tactical aspect. The hero leveling system adds a layer of persistence that most mobile TCGs lack, and the grid-based positioning feels like a proper nod to the series' roots. It’s not just about playing the biggest card; it’s about where you put it and when.
However, the 'free-to-play' balance is skewed. Asking a player to win 20 matches just to buy a single pack is a slap in the face to a veteran's time. The current card pool is also surprisingly shallow for a franchise with decades of history; you'll see the same three 'meta' decks within your first few hours of PvP. It has the foundations of a great game, but it needs more content and a lot less corporate greed in the progression curve. It's competent, but it hasn't earned its place next to the greats yet.
Performance: Heavy 1.1GB download; occasional server lag during peak PvP hours.
Buy if: You are a fan of Might & Magic and enjoy slow, methodical CCGs with RPG elements.
Skip if: You want a generous F2P economy or a game with a massive variety of archetypes.
Available on: iPhone, iPad, iPod
Version 6.1.1188Tue Oct 27 2026
We’ve rolled out performance improvements and bug fixes. Thanks for playing Might & Magic Fates!
Requires iOS 15.0 or later. Compatible with iPhone, iPad, and iPod touch.Might & Magic Fates is a free-to-play strategy card game (TCG) set in the legendary Might & Magic universe. Build powerful decks without faction restrictions, recruit iconic heroes, unlock their unique abilities, summon mythical creatures, reshape the battlefield with Building cards, and battle players from around the world in fast-paced tactical PvP card battles.
Enter the Sea of Fates, a fractured multiverse where timelines collide and destinies are rewritten. Command legendary heroes, mix cards from every faction, and discover endless deckbuilding possibilities in strategic battles where every decision counts. Whether you're a longtime Might & Magic fan or new to collectible card games, Fates delivers a fresh and rewarding take on the genre.
COMMAND LEGENDARY HEROES
Lead iconic heroes from the Might & Magic universe and unlock powerful abilities that evolve your strategy throughout every battle. Every hero offers a unique playstyle and new ways to outsmart your opponents.
COLLECT HUNDREDS OF CARDS
Expand your collection with hundreds of creatures, spells, artifacts, Building cards, and hero cards. Discover powerful synergies, experiment with new strategies, and create the perfect deck for every challenge.
MASTER ICONIC FACTIONS
Choose your side and fight for glory.
• Haven – Noble knights, angels, and holy magic.
• Necropolis – Undead legions, necromancy, and dark powers.
• Inferno – Demonic armies and devastating fire magic.
• Academy – Brilliant mages, magical constructs, and arcane mastery.
• Stronghold – Fierce orcs, shamans, and relentless warriors driven by raw strength.
Mix cards from every faction to unlock unique combinations and create strategies that are entirely your own.
BUILD WITHOUT LIMITS
Forget faction restrictions. Build your deck with cards from every faction and combine heroes, creatures, spells, artifacts, and Building cards to create powerful synergies. Experiment freely, adapt your strategy, and surprise your opponents with unexpected combinations.
FAST, TACTICAL BATTLES
Jump straight into the action. Without a traditional mana-ramp system slowing down the early game, every turn presents meaningful decisions from the very beginning. Victory comes from clever deckbuilding, positioning, timing, and mastering your hero's abilities.
COMPETE SOLO OR ONLINE
Challenge players worldwide in competitive PvP, climb the ranked ladder, complete solo adventures, and take part in seasonal events with exclusive rewards and new challenges.
FAIR FREE-TO-PLAY
Play for free and unlock cards through gameplay. Optional purchases help you grow your collection faster but are never required to compete.
Forge your deck.
Command legendary heroes.
Master the battlefield.
Shape your destiny.
The Sea of Fates awaits.
Will you answer its call?
Terms of Use (EULA): https://www.ubisoft.com/legal/documents/termsofuse










Might & Magic: Fates brings the rich lore of the long-running series to a competitive card game format. Players choose a hero from one of the six classic factions—Haven, Inferno, Necropolis, Stronghold, Academy, or Sanctuary—and build a deck around their unique powers. Combat is lane-based, requiring careful positioning of creatures and timely use of powerful spells and artifacts. With a robust ranked mode and evolving meta, it's a strategist's dream.
6 factions with unique playstyles
Lane-based tactical board
Deep solo campaign and PvP
Stunning card art and animations
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Balance your deck with low-cost creatures for early defense and high-impact 'Champions' for the late game. Don't forget to include at least 10 spell cards.
Cards can be earned through the campaign, ranked rewards, or by purchasing booster packs.